- Joined
- Jul 28, 2018
Okay, so here are some news.
I watched a live interview on german Rocketbeans TV and they did a interview with
the localization producer Scrott Strichart for Gamescom. It was mostly about Like A Dragon
but Scott was also asked about Yakuza in general
and Scott answered that starting with the original Yakuza 5, 0 and 6
their only goal was to catch up with Japan in terms of releasing the main titles in the west
and closing the release time frame gap between Asia and the west.
So now with Like A Dragon they finally were able to hit that goal
but they needed all the ressources and manpower to do that.
He knows that some titles (spin offs) are still missing and they want to release them in the west,
the japanese team wants them to localize the missing games too BUT
they have to find a time windows where it fits.
And this is where it gets complicated because Scott said the next goal is
releasing the next RGG Studio game worldwide on the same day
or as close as possible. Which means they still have to close the 6 months or whatever
release time frame gap which is not a easy task with all the new added languages and english dub
and they want to add more dub languages if possible. So this will take all their manpower again.
Also they know that they released a lot of games in the past 5 years
and they have to watch the game market closely to analyze if players are getting bored or not and so on
and then decide whats the next step.
So games like Kenzan and Ishin are still possible, the japanese team even asked them
to do it but they simply were not able to do it because they needed all of the manpower
to release the main games and there was no space or time for anything else.
I watched a live interview on german Rocketbeans TV and they did a interview with
the localization producer Scrott Strichart for Gamescom. It was mostly about Like A Dragon
but Scott was also asked about Yakuza in general
and Scott answered that starting with the original Yakuza 5, 0 and 6
their only goal was to catch up with Japan in terms of releasing the main titles in the west
and closing the release time frame gap between Asia and the west.
So now with Like A Dragon they finally were able to hit that goal
but they needed all the ressources and manpower to do that.
He knows that some titles (spin offs) are still missing and they want to release them in the west,
the japanese team wants them to localize the missing games too BUT
they have to find a time windows where it fits.
And this is where it gets complicated because Scott said the next goal is
releasing the next RGG Studio game worldwide on the same day
or as close as possible. Which means they still have to close the 6 months or whatever
release time frame gap which is not a easy task with all the new added languages and english dub
and they want to add more dub languages if possible. So this will take all their manpower again.
Also they know that they released a lot of games in the past 5 years
and they have to watch the game market closely to analyze if players are getting bored or not and so on
and then decide whats the next step.
So games like Kenzan and Ishin are still possible, the japanese team even asked them
to do it but they simply were not able to do it because they needed all of the manpower
to release the main games and there was no space or time for anything else.