Shenmue I & II uses a different course for Hang-On than the one found in the original Dreamcast games.
It wasn't made for the rerelease though, it was already in the Xbox version of Shenmue II. Why it was changed there and if this layout was even designed for it or if it has some other origin is still unclear.
I have to admit, I never noticed that the layout is different on the Xbox. I almost exclusively play it at the YOU Arcade as I have other things on my mind when I'm inside the Yellow Head. On top of that I mostly played II on the Dreamcast. So yeah it went unnoticed...
This course is really tough to finish in time. It starts off alright, the first stage is actually somewhat easier here. But then it already hits you hard in Stage 2 with so many tight corners. Of course a different course need a different approach an new practice but I'd really say that this is overall a lot harder, regardles of skill.
It wasn't made for the rerelease though, it was already in the Xbox version of Shenmue II. Why it was changed there and if this layout was even designed for it or if it has some other origin is still unclear.
I have to admit, I never noticed that the layout is different on the Xbox. I almost exclusively play it at the YOU Arcade as I have other things on my mind when I'm inside the Yellow Head. On top of that I mostly played II on the Dreamcast. So yeah it went unnoticed...
This course is really tough to finish in time. It starts off alright, the first stage is actually somewhat easier here. But then it already hits you hard in Stage 2 with so many tight corners. Of course a different course need a different approach an new practice but I'd really say that this is overall a lot harder, regardles of skill.