Sergeynest
Keep your Mind as clear as a Polished Mirror.
- Joined
- Jan 5, 2019
- Location
- Portugal , Sines
- Favourite title
- Shenmue II
- Currently playing
- Plague of Tale Requiem
I decided to create this thread in order for us to talk about the budget that we believe Shenmue 4 will need in order to give us the Shenmue experience we love and bring Ryo's story one step closer to its conclusion.
I've done some little research and found this interesting video that gives us the example of severall different studios that range from Triple AAA to Indie and the respective budgets that they needed in order to create their games.
The best example I've found in this video and the one that i believe is the most similar to Ys Net's Shenmue 3 is the Title Hellblade Senua's Sacrifice from the studio Ninja Theory. Like Ys Net; Ninja Theory is a small studio that had set a budget of 10.000.000 for the games development and set a sales goal of 300.000 copies being this the amount they needed to sell in order to break even.
These values seem pretty similar to those that Yu Suzuki wanted at the time of the Kickstarter campaign in order to deliver the open world exprience of Shenmue.
The part covering Ninja Theory's Hellblade Senua's Sacrifice starts at 04:20
In a recent interview to IGN Japan Yu Suzuki told that Shenmue 3 reached a budget of around 20.000.000; so according to the numbers set by Ninja Theory for Hellblade Senua's Sacrifice; we can estimate that for Shenmue 3 to break even for a budget of 20.000.000 (That I personally don't believe in !!!) it would have to sell 600.000 copies to break even as well.
Considering Embracer Groups report Shenmue 3 was their best selling game in the final quarter of 2019 and that overhaul it did financially fine.
We also know that they made an exclusivity deal with Epic Games but we do not know the exact numbers for the one Year exclusivity deal that they made; but considering that they gave 10.000.000 for the title Control from the studio Digital Bros and the Publisher 505 Games; we can assume that it is possible that Epic Games may also have made a similar offer of one year exclusivity deal for Shenmue 3.
So it is possible that with that deal Deep Silver may have recouped the money that they had invested for the development of Shenmue 3 and after that made a decent amount of profit in the following months after the games launch.
In my opinion the budget needed for Shenmue IV's development should be around the 15.000.000 mark; considering that Ys Net and is team will use Shenmue 3's assets and all the work that they have already done in the development of Shenmue IV.
It is a budget that I believe will allow them to improve the gameplay mechanics; mainly the fighting system and also improve the characters facial animations as well as the cutscenes needed to tell a rich and engrossing story.
I also believe that trying to go Triple AAA is not the right path for the Shenmue series; because I believe that with series remaining as an indie title will improve the chances of making a greater profit considering that it will appeal to an audience more keen in playing a title with a retro feeling that enjoys a more relaxed and immersive style of gameplay; games like Journey; Stardew Valley and Animal Crossing.
Let the comunity know what is your opinion on the budget that you believe Shenmue 4 needs in order to deliver the Shenmue experience and at the same time captivate a new and wider audience that will allow us to carry on with Ryo's amazing journey trough the end.
Remind yourself to keep your posts respectable towards the other members of the community and staff members alike.
I've done some little research and found this interesting video that gives us the example of severall different studios that range from Triple AAA to Indie and the respective budgets that they needed in order to create their games.
The best example I've found in this video and the one that i believe is the most similar to Ys Net's Shenmue 3 is the Title Hellblade Senua's Sacrifice from the studio Ninja Theory. Like Ys Net; Ninja Theory is a small studio that had set a budget of 10.000.000 for the games development and set a sales goal of 300.000 copies being this the amount they needed to sell in order to break even.
These values seem pretty similar to those that Yu Suzuki wanted at the time of the Kickstarter campaign in order to deliver the open world exprience of Shenmue.
The part covering Ninja Theory's Hellblade Senua's Sacrifice starts at 04:20
In a recent interview to IGN Japan Yu Suzuki told that Shenmue 3 reached a budget of around 20.000.000; so according to the numbers set by Ninja Theory for Hellblade Senua's Sacrifice; we can estimate that for Shenmue 3 to break even for a budget of 20.000.000 (That I personally don't believe in !!!) it would have to sell 600.000 copies to break even as well.
Considering Embracer Groups report Shenmue 3 was their best selling game in the final quarter of 2019 and that overhaul it did financially fine.
We also know that they made an exclusivity deal with Epic Games but we do not know the exact numbers for the one Year exclusivity deal that they made; but considering that they gave 10.000.000 for the title Control from the studio Digital Bros and the Publisher 505 Games; we can assume that it is possible that Epic Games may also have made a similar offer of one year exclusivity deal for Shenmue 3.
So it is possible that with that deal Deep Silver may have recouped the money that they had invested for the development of Shenmue 3 and after that made a decent amount of profit in the following months after the games launch.
In my opinion the budget needed for Shenmue IV's development should be around the 15.000.000 mark; considering that Ys Net and is team will use Shenmue 3's assets and all the work that they have already done in the development of Shenmue IV.
It is a budget that I believe will allow them to improve the gameplay mechanics; mainly the fighting system and also improve the characters facial animations as well as the cutscenes needed to tell a rich and engrossing story.
I also believe that trying to go Triple AAA is not the right path for the Shenmue series; because I believe that with series remaining as an indie title will improve the chances of making a greater profit considering that it will appeal to an audience more keen in playing a title with a retro feeling that enjoys a more relaxed and immersive style of gameplay; games like Journey; Stardew Valley and Animal Crossing.
Let the comunity know what is your opinion on the budget that you believe Shenmue 4 needs in order to deliver the Shenmue experience and at the same time captivate a new and wider audience that will allow us to carry on with Ryo's amazing journey trough the end.
Remind yourself to keep your posts respectable towards the other members of the community and staff members alike.