ys.
Joined: Mon Jun 30, 2003 11:38 pm
- Joined
- Aug 3, 2018
I'm surprised that there's a new IGN article about the game actually. The writer clearly understands the series judging by the praise and criticism.
A few thoughts :
Having more action from the start wouldn't be misplaced at this point. And it would be more interesting for newcomers who aren't invested yet in the story. Yu also said that 3 would be slightly more fastpaced. By the way, it would have had more impact if we could walk out of the cave ourselves. I hoped that they would let us do that.
@spud1897 I saw this in your comment underneath the article :
A more old school look could have helped in other ways too. The public then assumes that it's a smaller budget game and expects different things. Now people saw a game that tries to compete with AAA games (at AAA price first) and assume a AAA budget and polish.
Yu focused on gameplay, stressing that it's a game after all. So they added a survival mechanic because they saw that it was popular. Focused on lots of mini games and easter eggs for the fans. But it looks as if more story focus would have been more interesting for both groups and beneficial for the series?
A few thoughts :
I didn't even think that this was a logical next step. Ryo knew Lan Di went to Guilin. Shenhua's father was gone, possibly dead. They just saw something mystical happen. And then they casually stroll to the village? I don't know, maybe Shenhua would hurry up a bit and check her home first out of worry? Maybe their conversation would be more tense/excited and mention the strange events that they just saw?it might have behoved Shenmue 3 to put some effort into a flex during its opening moments, into finding a way to pique a new audience’s interest. And yet [...] once it’s done with its short recap, Shenmue 3 opens with its two lead characters [...] walking a bit, stopping to talk a bit, walking a bit more, stopping to talk again, walking again and… well, it’s unevenly paced and wholly uninterested in doing anything other than picking up directly from the next page.
Having more action from the start wouldn't be misplaced at this point. And it would be more interesting for newcomers who aren't invested yet in the story. Yu also said that 3 would be slightly more fastpaced. By the way, it would have had more impact if we could walk out of the cave ourselves. I hoped that they would let us do that.
@spud1897 I saw this in your comment underneath the article :
I didn't know that. Recording in a rush makes people feel pressured and affects performances. They should've asked me, I could have offered a good priceThe VO director openly said to fans this weekend that it was done on a very tight budget, 1 line 1 take job. So while it's not great it was also massively constrained.
I miss this in many open world games. Cities can feel like a facade with not much to enter or interact with. Interestingly, Red Dead Redemption 2 also added more realism and a lived in feeling but got criticized for it too.While most open worlds are littered with countless buildings and NPCs, Shenmue 3 has notably fewer, but they’re buildings that its individually-modelled and voiced NPCs actually live in.
Wait a second. Ryo ate a hotdog. 100% more means that it ate twice as much food. In my game, the cat got a lot more. And if he assumed that Ryo ate nothing then 100% more of 0 is still 0, right? This guy is clearly not a Shenmue expertStatistically, the kitten in the first game ate 100% more food than its lead character.
Interesting. Yu talked about the importance of internal logic in interviews but the writer feels that they didn't achieve this.Shenmue’s world has never been strictly realistic. It’s a martial arts wonderland, a fantastical spin on Asia in the 1980s. What it has been, however, is consistent with the routines of daily life, in keeping with its own internal logic and interpretations of the essentials of living within its areas, not just adventuring through them.
I remember thinking that they would need to change more to attract a significant amount of new players. Either that or make the game purely for the fans with graphics closer to the original game to keep costs down.Shenmue 3 has, it is safe to say at this point, struggled to attract a new audience
A more old school look could have helped in other ways too. The public then assumes that it's a smaller budget game and expects different things. Now people saw a game that tries to compete with AAA games (at AAA price first) and assume a AAA budget and polish.
Yu focused on gameplay, stressing that it's a game after all. So they added a survival mechanic because they saw that it was popular. Focused on lots of mini games and easter eggs for the fans. But it looks as if more story focus would have been more interesting for both groups and beneficial for the series?
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