There's some great suggestions in this thread, this is my first post so please be gentle.
I completed the game yesterday after 50 or so hours and overall I've enjoyed the experience although it was very slow paced in the beginning. I think it would be difficult for someone new to the series to persevere with the game though.
The ending flew by too quickly when it could have been a bit more exciting. The face off with Lan-Di and it's conclusion was acceptable for me, but I was hoping there was going to be a plot twist. Niao Sun and the other bosses including Chai were under utilised. Probably due to budget and time constraints.
So I've now restarted the game and will continue to enjoy the Shenmue experience at a leisurely pace, especially now I don't have that much grinding to do. With all it's faults, at it's heart this continues the Shenmue experience I fell in love with all those years ago.
This game does a lot of things well, but some things clearly need improving. Aside from repeating other peoples suggestions I'll just a dd a couple of my main irks.
The skipping of dialogue really needs sorting out. Why do I have to listen to the same thing over an over when a new day starts or I'm playing through the game again?
The thing that sticks out for me is the fighting system. On the face of it, it's not that bad and is mostly an enjoyable experience. I can see a lot of time went into creating the new system and you feel like you are progressing when leveling up and acquiring new moves. It does show great potential, I'm not gonna mention shinbone smash though.
But the main issue for me is when Ryo is fighting more than 2 people, at times the game is on the verge of being broken. I don't like it when the game automatically changes focus from a downed opponent to another guy, sometimes the focus goes to a guy who is behind me or it chooses the guy furthest away, it really becomes annoying after a while especially when you are fighting the top tier guys in the Rose Garden.
Either give me full freedom to focus on a specific opponent until I change it (even if he is on the floor) or have the game do everything automatically depending on the direction the player is facing.
The game becomes more complicated than it needs to be when the lock-on function swaps and changes at specific times without any input from the player. I hope the game gets an update/patch to address that.
Another thing is that I really miss the old Sega arcade games, back in 2000 playing a classic Sega Arcade game within Shenmue was a revelation. It felt so surreal finishing a game of Hang-On then going back into the Shenmue world. I know it's a complicated situation with Sega, but surely something could be worked out?
And finally although I'm usually against DLC, in Shenmue 3's case it's really needed imo. I'll be buying the future DLC if it adds more functionality/missions to the main game.
If DLC allows Ys Net to fill in some of void/ommisions of the main story or even add side quests/fighting tournaments/continuation of the main game then I'll put my money where my mouth is again. Having the story continue in episodic DLC installments would certainly work for me.
Overall I think Ys Net has done a great job considering the budget. It's a shame regarding the controversies that happened during the games development cycle but we can't change that nor do we know the full story. The communication throughout the Kickstarter could have been better and Epic Games Store + Deep Silver did add value to the final game in the finish, but at the annoyance of many people who backed the game.
So I'm now sitting here with just the PC digital version that I can't play if I have no internet connection. My backer code doesn't work, I have no physical copy, no in game bonues, no physcial music CD, no signed illustration, no toy capsule, no Shenmue t-shirt, no printed art book....and here I am saying that I'd pay for DLC.
Man, what a ride it's been over the past 4 years!