It is not that easy
@iknifaugood . There are way more similarties than just the controls.
let me go back into the grumpy old man mode for a while. Let's compare Silent Hill and Resident Evil (the PS1) games. Both are Survival Horror Games. but they still feel and play differently. Resident Evil has pre-rendered backgrounds and a limited inventory. Just one close combat weapon and that weapon is weak. Silent Hill has real-time backgrounds and a flashlight. Other differences are unlimited inventory and the close combat weapons that are rather powerful. That makes the combat feel different.
Let's take a look at some first-person Shooter. Half-Life is no Doom or Quake. It plays differently. Different Settings and different Combat Mechanics.
Goldeneye and Perfekt Dark for the N64 play also differently than the PC titles. Due to the different hitting zones, the combat feels way more impactful.
I could move on the whole day. My point is that modern-day games lack variety. Combat feels the same. You kill enemies from cover without really seeing them. They rarely react to attacks these days. Or if they do it cannot be seen because they are too far away.
You cannot damage stuff in most modern games. The immersion used to be greater back then. Too much power is used to make the world bigger. But bigger is not always better.
Like I said our tastes are different. I would prefer smaller worlds that have more impact compared to the average rule of thumb for game design.