- Joined
- Jul 27, 2018
- Location
- Porto; Portugal
Fellow Shenmue addicts.
I love both Shenmues. But the first one is my preferred, for many reasons that many of us know, which I'm not describing here.
One of the differences that really set Shenmue 1 and 2 appart, and with a very signifficant effect for me, is the Free Quest Sound Design.
In Shenmue1, the music sets the tone for the story. It changes depending on which moment Ryo is in the story.
It makes the player feel Ryo's emotions and the story on a deeper level. And connects the whole game better to the main narrative.
For example:
~When you leave the house and you have to search for clues, the music is mysterious and athmospheric.
~When you leave ryo's house and there is a somewhat darker sound in the air, you know there is something going down.
~When Chai eats Ryo's Hong Kong ticket, the music becomes sad and you walk arround feeling the sadness until the next moment arrives.
~When there is nothing particulary important going on, the music becomes more melancholic and soft.
~After a fight, or something important, the music changes to an apropriate one.
It connects everything better in my opinion and makes the main story feel more cohesive and connected.
In Shenmue 2 every street and zone has its own music, wich may entice a litle bit more variety to each place, but it disconnects the gameplay from the story and from what motivates Ryo in the moment, I believe.
I know its a detail. But in my view it's an important detail.
What you guys think about this aspect?
How you guys think Is going to be Shenmue 3 in this aspect?!
I love both games please note that! hahaha
I hope they preffer the design of the first game.
Cheers :)
I love both Shenmues. But the first one is my preferred, for many reasons that many of us know, which I'm not describing here.
One of the differences that really set Shenmue 1 and 2 appart, and with a very signifficant effect for me, is the Free Quest Sound Design.
In Shenmue1, the music sets the tone for the story. It changes depending on which moment Ryo is in the story.
It makes the player feel Ryo's emotions and the story on a deeper level. And connects the whole game better to the main narrative.
For example:
~When you leave the house and you have to search for clues, the music is mysterious and athmospheric.
~When you leave ryo's house and there is a somewhat darker sound in the air, you know there is something going down.
~When Chai eats Ryo's Hong Kong ticket, the music becomes sad and you walk arround feeling the sadness until the next moment arrives.
~When there is nothing particulary important going on, the music becomes more melancholic and soft.
~After a fight, or something important, the music changes to an apropriate one.
It connects everything better in my opinion and makes the main story feel more cohesive and connected.
In Shenmue 2 every street and zone has its own music, wich may entice a litle bit more variety to each place, but it disconnects the gameplay from the story and from what motivates Ryo in the moment, I believe.
I know its a detail. But in my view it's an important detail.
What you guys think about this aspect?
How you guys think Is going to be Shenmue 3 in this aspect?!
I love both games please note that! hahaha
I hope they preffer the design of the first game.
Cheers :)