Nemesis
Nozomi Amore
- Joined
- Mar 17, 2019
First of all, this is more a design choices post rather than one about graphics.
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I started considering that the "graphical problem" is not the reason casuals say the game doesn't appeal to the eye (the game looks at least from the ps3 era which is good for me)... I have to say tho that even I feel what they mean by that.
Instead, I am now thinking that maybe what we feel are not the graphics but the juxtaposition of 2017 textures, 2015 illumination and 2011 models. Do you think that could be the problem?
Also, by comparing SII's Guilin and S3's, are you satisfied with the design choices?
For me, in the character design aspect I miss the Langhuishan charm (the kids or the old man sleeping for example). I feel the characters in the trailers could easily be from Hong Kong.
---
I started considering that the "graphical problem" is not the reason casuals say the game doesn't appeal to the eye (the game looks at least from the ps3 era which is good for me)... I have to say tho that even I feel what they mean by that.
Instead, I am now thinking that maybe what we feel are not the graphics but the juxtaposition of 2017 textures, 2015 illumination and 2011 models. Do you think that could be the problem?
Also, by comparing SII's Guilin and S3's, are you satisfied with the design choices?
For me, in the character design aspect I miss the Langhuishan charm (the kids or the old man sleeping for example). I feel the characters in the trailers could easily be from Hong Kong.
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