- Joined
- Jul 27, 2018
- Location
- Porto; Portugal
I'l also very hgappy with the decision.
Baisha will probably be the start of Shenmue 4 who knows.
Baisha will probably be the start of Shenmue 4 who knows.
I am so, so happy with how they have communicated the Baisha issue. Thats been a huge worry for a while now.
Yes, Baisha as a huge standalone area has been amended, but it has by no means been cut. It has just been merged into the larger Niaowu area, and has received all of the featured aspects needed to flesh the place out. All that's missing is the character perspective system, and i have always been firmly in the camp of i had no interest, and didnt want that.
Also, this game is now bigger than Shenmue II...... hooooly shit.
Sorry , haters will hate, but even back in 2015 if you told me this is what we would be getting, i wouldn't have believed you.
[As for] content that was not [ultimately implemented], the Character Perspective System, [where you would play] as multiple characters, and [Baisha?], which was supposed to be the third area, were cited. As for the former, [Yu] says "I could not implement it in this volume", so I might have plans to implement it in the form of DLC. In addition, "the old castle on the other side of the river" is recorded instead of [Baisha?], and "Mini Game", "Infiltration Event", "Search" and "Battle Event" are implemented here.
You can't generate Steam keys for games that aren't available for download.
I'm an indie dev and have revenue splits with various developers/publishers on Steam. The keygen field is grayed out until game data is uploaded.
No game data, no key.
Internal testing codes an retail codes are two completely different things. I have worked on other PC stores clients and the Test codes would not work on retail versions, you need's Valve / EA / Epic / Ubisoft whomever to approve your game on their platform to release a generate retail codes thereThat's very interesting, so explain this to me then. I work in QA and had dozen of Clients that requested testing on Steam.
Here is the thing, those games were not announced to the public, they did not have any official Steam page and the build was not on Steam servers, yet the developers still provided steam keys to activate on steam accounts - they just had a code name and we had to drop the build from dev's FTP into steamapps folder.
I'm not sure what kind of indie dev you are but even small time publishers that do minor PS4 and Switch ports to PC have this kind of flexibility on Steam and are able to create multiple test versions of one game - and by that I mean multiple steam entities and not beta branches.
Worth pointing out that review copies for journalists are sometimes (albeit rarely) provided before pre-orders are live and in some cases, for games that are not available for pre-order prior to their release.That's very interesting, so explain this to me then. I work in QA and had dozen of Clients that requested testing on Steam.
Here is the thing, those games were not announced to the public, they did not have any official Steam page and the build was not on Steam servers, yet the developers still provided steam keys to activate on steam accounts - they just had a code name and we had to drop the build from dev's FTP into steamapps folder.
I'm not sure what kind of indie dev you are but even small time publishers that do minor PS4 and Switch ports to PC have this kind of flexibility on Steam and are able to create multiple test versions of one game - and by that I mean multiple steam entities and not beta branches.
While the PC "physical" option they propose is pretty laughable, it is to be appreciated that they will offer the option to get Steam keys after 1 year or to get a refund.
At that point I believe they did the best they could with what they had. Still disappointing we had to wait 3 weeks for essentially a non-solution, but at least people who want it now have a way out, which seems reasonable.
who cares. things have to be called by what they are. People too.Folks can we stop throwing around the term "toxic". Calling people "toxic" isn't constructive or polite, in fact I'd say calling people toxic is worse than calling them crybabies. At least crybabies is about someone complaining while "toxic" is an attempt to imply someone is a bad person at their core who shouldn't be listened to. Some people like to take this as their pet word because they think it's safe to throw around but if you look at the core of the word toxic is one of the worst things you can call people.
If you have a problem with what people are saying discuss it like adults and drop the name calling. Just because you're not throwing out obscenities doesn't mean you aren't being insulting or disrespectful.