Project Update #104: Shenmue 3 by Ys Net

I am so, so happy with how they have communicated the Baisha issue. Thats been a huge worry for a while now.

Yes, Baisha as a huge standalone area has been amended, but it has by no means been cut. It has just been merged into the larger Niaowu area, and has received all of the featured aspects needed to flesh the place out. All that's missing is the character perspective system, and i have always been firmly in the camp of i had no interest, and didnt want that.

Also, this game is now bigger than Shenmue II...... hooooly shit.

Sorry , haters will hate, but even back in 2015 if you told me this is what we would be getting, i wouldn't have believed you.


Eh, the character perspective system was interesting imo. But not a big loss either. As I said before, I was doubtful Baisha would make it in as a 3rd area to explore. But honestly, maybe that's for the best. I feel like a 3rd area to explore and such might have been a chore. I also think many will agree that they also liked the more linear parts of Shenmue II (Yellow Head Building attack, Guilin).
 
While the PC "physical" option they propose is pretty laughable, it is to be appreciated that they will offer the option to get Steam keys after 1 year or to get a refund.

At that point I believe they did the best they could with what they had. Still disappointing we had to wait 3 weeks for essentially a non-solution, but at least people who want it now have a way out, which seems reasonable.
 
I wonder if Baisha will be to this game what the boat chapter was to Shenmue II.
 
From the IGN article:

[As for] content that was not [ultimately implemented], the Character Perspective System, [where you would play] as multiple characters, and [Baisha?], which was supposed to be the third area, were cited. As for the former, [Yu] says "I could not implement it in this volume", so I might have plans to implement it in the form of DLC. In addition, "the old castle on the other side of the river" is recorded instead of [Baisha?], and "Mini Game", "Infiltration Event", "Search" and "Battle Event" are implemented here.

So the Character Perspective System may still come as DLC down the line?
 
This update is great. I feel like they're bending over backwards to accommodate the people who are upset, and even if you're still not happy with any of the compromises being offered, you can just opt for a refund. Tatty bye.

Not only have I never been interested in the multiple character perspective thing, that was the one stretch goal I saw during the Kickstarter and was like "ah fuck, I really, really don't want that." It's always been Ryo's story, and it would feel weird as hell playing Shenmue as anyone but Ryo.

I'd love to see it implemented as extra DLC chapters or something, where you can play certain story sections of Shenmue III as Ren/Shenhua whenever they split up with Ryo to go and do their own thing, that might be kind of cool. I've always loved stuff like Half-Life: Opposing Force, and Blue Shift where you experience the same events/story but from a different perspective, so I'd be totally down for that. As part of the Shenmue III proper though? Nah, I'll pass.

Very curious to see what Baisha village has become. Little nitpicky, but I hope it's not actually called "Fortified Castle Area" in the actual game, and they're just keeping the name secret. I'm really stoked with the extra stretch goals they've been able to implement, and I love the transparency and honesty of what they could and couldn't achieve.

Good stuff, I'm sure people will still find a way to moan as they always do, but for me this is a solid update and positive news.
 
Like I said for me this was a really great update, if not the best ever. They touched everything we needed to know except resolution/fps/details of ps4 pro support and the DLC.

My interpretation of the Baisha thing is that it has been integrated/repurposed in a more general castle area and will not be focused on as 'Baisha' in the game.
Edit: just read the ign article, maybe it's some Baisha stuff repurposed after all, and we will maybe visit it in IV.

Character perspective could have been nice, but could also take away from the characters like Ren, Shenhua (less epic in a way). So it doesn't bother me.
 
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I think I might be the only weirdo that was looking forward to playing as Shenhua, but not at all as Ren.

So I'm only half-disappointed with the character perspective system loss.
 
You can't generate Steam keys for games that aren't available for download.
I'm an indie dev and have revenue splits with various developers/publishers on Steam. The keygen field is grayed out until game data is uploaded.
No game data, no key.

That's very interesting, so explain this to me then. I work in QA and had dozen of Clients that requested testing on Steam.
Here is the thing, those games were not announced to the public, they did not have any official Steam page and the build was not on Steam servers, yet the developers still provided steam keys to activate on steam accounts - they just had a code name and we had to drop the build from dev's FTP into steamapps folder.
I'm not sure what kind of indie dev you are but even small time publishers that do minor PS4 and Switch ports to PC have this kind of flexibility on Steam and are able to create multiple test versions of one game - and by that I mean multiple steam entities and not beta branches.
 
That's very interesting, so explain this to me then. I work in QA and had dozen of Clients that requested testing on Steam.
Here is the thing, those games were not announced to the public, they did not have any official Steam page and the build was not on Steam servers, yet the developers still provided steam keys to activate on steam accounts - they just had a code name and we had to drop the build from dev's FTP into steamapps folder.
I'm not sure what kind of indie dev you are but even small time publishers that do minor PS4 and Switch ports to PC have this kind of flexibility on Steam and are able to create multiple test versions of one game - and by that I mean multiple steam entities and not beta branches.
Internal testing codes an retail codes are two completely different things. I have worked on other PC stores clients and the Test codes would not work on retail versions, you need's Valve / EA / Epic / Ubisoft whomever to approve your game on their platform to release a generate retail codes there
 
That's very interesting, so explain this to me then. I work in QA and had dozen of Clients that requested testing on Steam.
Here is the thing, those games were not announced to the public, they did not have any official Steam page and the build was not on Steam servers, yet the developers still provided steam keys to activate on steam accounts - they just had a code name and we had to drop the build from dev's FTP into steamapps folder.
I'm not sure what kind of indie dev you are but even small time publishers that do minor PS4 and Switch ports to PC have this kind of flexibility on Steam and are able to create multiple test versions of one game - and by that I mean multiple steam entities and not beta branches.
Worth pointing out that review copies for journalists are sometimes (albeit rarely) provided before pre-orders are live and in some cases, for games that are not available for pre-order prior to their release.

Of course, it is theoretically possible, but neither Valve nor Epic want backers to be provided with Steam keys (each for their own reasons) and I expect that the deal that was signed with Epic explicitly prohibits it until the exclusivity period is over even if DS could somehow persuade Valve to help them out.
 
Curious about this Fortified Castle Section... I think it may be an Area and not just a linear Scenario because the KickStarter map on the OP states it has x5 Mini-Games implemented into it...

While I am sad that we're not getting Baisha... If Shenmue IV is even a possibility the hype levels of that game focusing on Baisha would be through the Roof! So, I'm pretty content with all, it's nice to have a substanital update for once.
 
Folks can we stop throwing around the term "toxic". Calling people "toxic" isn't constructive or polite, in fact I'd say calling people toxic is worse than calling them crybabies. At least crybabies is about someone complaining while "toxic" is an attempt to imply someone is a bad person at their core who shouldn't be listened to. Some people like to take this as their pet word because they think it's safe to throw around but if you look at the core of the word toxic is one of the worst things you can call people.

If you have a problem with what people are saying discuss it like adults and drop the name calling. Just because you're not throwing out obscenities doesn't mean you aren't being insulting or disrespectful.
 
I'm not too concerned about the refund requests on Kickstarter page. Remember it was 69,320 backers and we have some 240 comments when i last checked with many repeat comments. So its essentially the loud minority (although of course more may be annoyed but not posted). If we get numbers of actual refunds later on may show how many were really annoyed but I really think its not as many as media wants us to believe.

As far as Shenmue 3 news, I am so happy hearing its bigger than Shenmue 2 in size considering how big that was and it seems Suzuki is putting some emphasis on combat stretch goals with the Kung-fu Mastery additions, was hoping for the high ground battle system but guess more emphasis was placed on fleshing out story (which is just epic also). Quite interested in seeing how the story matches up with the environmental changes namely Fortified Castle Section but also expanded Choubu.

Overall I think its great news for the game itself, if can get past platform it is played on its shaping up nicely.
 
While the PC "physical" option they propose is pretty laughable, it is to be appreciated that they will offer the option to get Steam keys after 1 year or to get a refund.

At that point I believe they did the best they could with what they had. Still disappointing we had to wait 3 weeks for essentially a non-solution, but at least people who want it now have a way out, which seems reasonable.

That's what I think. Problem resolved for the PC digital version. Actually it's a pretty good deal. But the physical PC version is... I don't see the point to give a disk with only the Epic launcher on it. Activating the key, downloading the game and playing the game on the Epic launcher require an internet connection. So people can also download the launcher via the web...
 
Folks can we stop throwing around the term "toxic". Calling people "toxic" isn't constructive or polite, in fact I'd say calling people toxic is worse than calling them crybabies. At least crybabies is about someone complaining while "toxic" is an attempt to imply someone is a bad person at their core who shouldn't be listened to. Some people like to take this as their pet word because they think it's safe to throw around but if you look at the core of the word toxic is one of the worst things you can call people.

If you have a problem with what people are saying discuss it like adults and drop the name calling. Just because you're not throwing out obscenities doesn't mean you aren't being insulting or disrespectful.
who cares. things have to be called by what they are. People too.
 
Great update and was expected. A little patience always pays off.

I hope once these people get their refund, they're removed from the Shenmue 3 kickstarter completely.

Usual outlets are of course still outraged and trying to stir up more drama. God help the human race.
 
Can't say I'm optimistic for the game's success on PC with regards to the bad taste this whole ordeal has left behind - backers as well as purchases - but they went above and beyond with this update. Kudos.
 
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