- Joined
- Mar 11, 2020
- Favourite title
- Shenmue II
- Currently playing
- Final Fanasy XI, Megami Ibunroku Persona
I kind of don't really care either way. I sort of like the QTEs in Shenmue, but at the same time, I wouldn't be upset if they were dropped for future games.
Also the planks--. I think I only failed those two or three time, early on, but that was enough to make me dread them. For me SII is kind of a mixed bag with QTEs.
I get what you mean, but I actually failed that QTE sequence more times than I care to admit when I was replaying SII last year, and it was pretty frustrating, frankly. Every bit as helter-skelter as SIII's QTE sequences can be, but without any of the laughs in the failure scenarios.QTE's done right can actually be extremely intense and satisfying. A perfect example would be the QTE segment in Shenmue 2 after Ryo and Shuqin Zhang's encounter in the restaurant is interrupted by the Yellow Head. Smacking those goons into tables and pigeon cages in the cramped marketplace en-route to save Zhang is one of the best QTE's I've ever encounted.
Also the planks--. I think I only failed those two or three time, early on, but that was enough to make me dread them. For me SII is kind of a mixed bag with QTEs.
I don't know, man. I watched a Japanese girl who sounds like she's 12 (actually probably at least 28) playing through Shenmue III and never missing a single QTE input in her first time through the game. I think there might be a case to be made that people failing the QTEs all the time just need to get good at video games, like this 12-year-old Japanese girl. (True story, but I'm also being facetious. This isn't meant as an attack on anyone.)Um, they’re nearly unplayable because they give you like half a second to react. Pretty common complaint around here. Maybe if they figured out how to actually make the QTEs work next time I’d consider the possibility