Hi.
There's an interesting file called "sdtextureoverride.json" inside tex/assets/textureoverride.
It turns out it's used to change the textures (some of which @BlueMue has already discovered).
We can rebrand (un-debrand) the entire game to revert the textures to the original Dreamcast textures.
First, create the folder structure inside sm1: tex\assets\textureoverride
Then, download the attached file and extract it into the textureoverride file, making sure the extracted file's filename is
Afterwards, invalidate the hash 4ef4df7e in common_5b69b0ee.tad. For example, change the first byte (0x4e) to something like 0x4f.
Basically, it's the same instructions as here, minus the hash: https://www.shenmuedojo.com/forum/index.php?threads/davis-shenmue-1-mod-workshop.421/
On the other hand, this could probably be used to replace textures (idea by @Radar)! Of course, nonexistent files don't need their hashes invalidated; simply put the file in the right folder.
Format:
It's very self-explanatory.
There's an interesting file called "sdtextureoverride.json" inside tex/assets/textureoverride.
It turns out it's used to change the textures (some of which @BlueMue has already discovered).
We can rebrand (un-debrand) the entire game to revert the textures to the original Dreamcast textures.
First, create the folder structure inside sm1: tex\assets\textureoverride
Then, download the attached file and extract it into the textureoverride file, making sure the extracted file's filename is
sdtextureoverride.json.8f5015c9.00000000
.Afterwards, invalidate the hash 4ef4df7e in common_5b69b0ee.tad. For example, change the first byte (0x4e) to something like 0x4f.
Basically, it's the same instructions as here, minus the hash: https://www.shenmuedojo.com/forum/index.php?threads/davis-shenmue-1-mod-workshop.421/
On the other hand, this could probably be used to replace textures (idea by @Radar)! Of course, nonexistent files don't need their hashes invalidated; simply put the file in the right folder.
Format:
Code:
{
"Source": "/model/item/atrs500g.mt5_/atrs500g_0.dds",
"Destination": "/textureoverride/hd_item_coke_00_c.dds"
}
It's very self-explanatory.
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