https://www.shenmuedojo.com/forum/i...-re-release-16-9-cutscenes-fix.358/post-13324anyone found the new values for the patch released this morning?
@masterchan777 has released updated patches, look a few posts back.anyone found the new values for the patch released this morning?
here you areBy the way, can anyone upload the new exes for v3?
Thanks, rin!
it didn't work.the status stopped.Thanks, rin!
I've updated the patch for v3, including Shenmue II fullscreen cut-scenes.
As always, link to the patch can be found in the original post: https://www.shenmuedojo.com/forum/index.php?posts/10013/
I have no idea why that would be the case. It should take less than 2 seconds. Also there's the file with the "patching" extension which seems to indicate that the process has started but somehow it stalls at that point. Can you check if there is a file named "sed.exe" running on the task manager process list? Can it be that some Antivirus or sandbox is blocking the operation? I also don't think that the OS language could be an issuse, but I am not certain. Unfortunately I cannot reproduce this issue so I must assume that something in your system is interfering and I can't do much about that. Try @masterchan777'sit didn't work.the status stopped.
Glad you appreciate it.Really love your patch ner0! However can you position the subtitles more to the bottom in the proper fullscreen patch for Shenmue 2?
I wasn't able to find the exact routine that the game uses to change subtitle positioning exclusively for cut-scenes, and I really tried hard. That being said, I did create a workaround that seems to work without any collateral damage. Hope you enjoy and leave some feedback if you have the time.Really love your patch ner0! However can you position the subtitles more to the bottom in the proper fullscreen patch for Shenmue 2?
Yeah, I guess the date text in the loading screen shares the exact same position.Just tested it for a bit, and wow! It works perfectly.
Though I noticed that in the loading screen, the in-game date has been positioned to the bottom too overlapping with the "Now Loading" text:
View attachment 1273Oddly enough, this didn't seem to happen in your tech demo video.
Other than that, from what I've played so far, it works just fine. Thanks for the hard work ner0!
This issue should now be resolved, I added some new bit of code in the new patch that checks if it's at the point where it initializes the position for the date at the loading screen. I hope nothing else shares the same values... we'll see.Just tested it for a bit, and wow! It works perfectly.
Though I noticed that in the loading screen, the in-game date has been positioned to the bottom too overlapping with the "Now Loading" text:
View attachment 1273
00007FF6674489DE | jmp 0x7FF6676D670A ->|--|
00007FF6674489E3 | mov dword ptr ss:[rbp+0x4C],eax <-|--|-------|
| | |
00007FF72F31670A | cmp eax,0x4443000 <-|--| |
00007FF6676D670F | je 0x7FF6676D681A ->|----| |
00007FF6676D6715 | mov rdi,qword ptr ss:[rsp+0x60] <-|----|--| |
00007FF6676D671A | jmp 0x7FF6674489E3 ->|----|--|--|
00007FF6676D671F | int3 | | |
| | |
00007FF6676D681A | cmp esi,0x1FB <-|----| |
00007FF6676D6820 | je 0x7FF6676D6715 ->|-------|
00007FF6676D6826 | mov eax,0x44638000 | |
00007FF6676D682B | jmp 0x7FF6676D6715 ->|-------|
cmp esi,0x1FB
changes to cmp esi,0x1F6
in the initial game release version (v1.00).Well, the code is sound, as can be demonstrated here (executable is v3.00):Hmm, the new patch doesn't seem to work for me, the in-game date is still positioned to the bottom overlapping with the loading text. Any idea?