Seems to have flown under the radar, but ShenmueMaster published their hands-on demo impressions today alongside their website relaunch.
Everybody should go take a look. Not sure if there's an English version of impressions in the works, but machine translation should get you most of the way.
Few cliff notes:
Everybody should go take a look. Not sure if there's an English version of impressions in the works, but machine translation should get you most of the way.
Few cliff notes:
- The demo version is 0.90.
- They saw various possible timers while a Deep Silver rep was resetting the demo; 15 minutes, 30 minutes, 45 minutes, and 60 minutes.
- Visuals are clean and colourful looking, and brushed up from E3 2019.
- It appears the Affinity System has been disabled or set at a fixed level for the demo, and certain NPCs will know Ryo by name, while others will treat him like a stranger.
- Ryo's notepad includes the phone numbers of his friends (Nozomi, Goro, Fuku-san, and Fangmei were mentioned), but the Bailu Village telephone booth is currently without a phone.
- NPCs in Bailu appear to have routines, like in the original Shenmue.
- Noted that there has been perceived progress in the lip sync since MAGIC 2019's trailer.
- NPC models appear improved over E3. Still some uneven spots with some of the adults, but children and old people apparently look spot-on.
- Training mini-games are intuitive and fun to play.
- Yu Suzuki informed them that in fights with multiple opponents, Ryo will automatically lock on to the nearest opponent, but can be switched with a flick of the right stick.
- They enjoyed the new fighting and sparring mechanics, apart from the criticism others have made about lacking some weight. Although it was described as less choreographed and cinematic than the combat in the originals, it was noted as quite playable and even addictive in comparison to its predecessors.
- Despite imperfections, a real feat by Ys Net and Yu Suzuki to pull something like this off on such a low budget.