- Joined
- Mar 6, 2019
I’ve been thinking about the odd placement of these and it seems like it’s a dev trick to allow time for the other side to finish loading textures and objects before Ryo can reach that area. Seems like thats the real purpose of the forced walk segments, which seem a little out of place... basically they act like a load screen without having to sit through a load screen. Is this an accurate assumption on my part?