- Joined
- Jul 28, 2018
- Favourite title
- Shenmue IIx
- Currently playing
- Ghost of Tsushima
- PSN
- mjqjazzbar
The good news is he's clearly still actively involved in 'something.'
I liked the part that is highlighted in red because it gives me hope that he is working on "Something" = Shenmue 4The good news is he's clearly still actively involved in 'something.'
Isn't it strange for Yu Suzuki and YsNet not to use all the work that they had already done in Shenmue 3 if it weren't for them to secure Shenmue 4. I believe that if he didn't have that in his pocket that he had gone All In in Shenmue 3. Maybe even some story elements were cut off from Shenmue 3 to be implemented in Shenmue 4. I'm trying to be cautious but my this is what my gut feeling tells me. Also I don't think he is working on other games because is not in his 40's or 50's; if he doesn't uses the chance to finish is lifes work now that he has the chance, he may never will.
The good news is he's clearly still actively involved in 'something.'
I liked the part that is highlighted in red because it gives me hope that he is working on "Something" = Shenmue 4
I would like to pick up the dramatically improved UE5 quickly and use it in the actual development environment such as texture and comfort. --YSNET Yu Suzuki
Mortal Kombat 11 and Injustice 2 use Unreal Engine 3.I might be wrong but isn't the idea of the switch to 5 is that it allows stuff in 4 for be easily swapped without the need for massive changes?
Any of the techy people here confirm that or am I wide of the mark?
I'm sure I heard that going from UE3 to UE4 was a complete pain in the ass which is why people didnt bother.Mortal Kombat 11 and Injustice 2 use Unreal Engine 3.
Since Netherrealm studio weren't bothered with switching their graphic engine to Unreal 4, I believe that changing engines isn't as easy as it sounds. Even when you want to switch to an updated version of the same engine.
Are assets the only portable things ?I'm sure I heard that going from UE3 to UE4 was a complete pain in the ass which is why people didnt bother.
I'll have to watch the video again they did for UE5 but I'm sure they've made it much easier to take over UE4 assets into 5 as part of the learning curve from UE3 to UE4.
Now from our web/tech guru and resident Unreal Engine Master LemonHaze told me, my understanding is if you've used Unreal compliant code then it should convert over to the new version. If you've used something bespoke to make something work you would have a whole issue getting it to work on the new version.Are assets the only portable things ?
Because I don't think switching the engine does worth it unless they manage to export the codes they have written for Shenmue 3 into the new engine.
I think that's true.I know that Shenmue has alot of resources in place because of UE4, but it will still cost alot of money to transfer those resources over and scale them up to UE5 standards right?
I'm asking because I'm not sure how the technical aspects of game development work.
UE5 looks great I wish Yu had a budget that would allow him to max out the engine.
Well apparently updating your assets and game to UE5 from UE4 is pretty straightforward and “hassle free”. So while I believe S4 will most likely use UE4, it’s more likely down to timing and the release date for UE5. However, if they wanted to upgrade, it wouldn’t be as difficult, time consuming or costly as some seem to believe. It can’t be compared to previous Unreal Engine upgrades which would have been considerably harder to do.