- Joined
- Dec 1, 2019
Well, we have a thread for best endings, so I figured why not talk about games with great opening sections? Whether it’s just the cutscenes themselves that impress you or something more specific or the entire first level or section, etc.
I have a few in mind, a couple Zelda games in particular; I feel both Majora’s Mask as well as Breath of the Wild do a great job at introducing you to their worlds and how everything works without feeling like too much of a tutorial. MM was a bit daunting when I was a kid, granted I was pretty dumb back then, but eventually I picked it back up on GameCube and finally pushed myself through what I considered a much more difficult game than Ocarina of Time or Wind Waker.
Similar there’s Metroid Prime 2, my first attempt to actually finish a game in the series and felt just as tough, but I’m glad to have gone through it and call it my favorite. The zombie stuff still kind of scares me despite it being far more tame than your average zombie game, but maybe it’s more how claustrophobic and maze like the caves feel. Either way, I feel like this part did better to convey a compelling narrative without going a bit too overboard like Prime 3 did.
Shadow of the Colossus is pretty brilliant, there’s really nothing I don’t enjoy about it other than how long it takes to get control of Wander. Soundtrack, cinematography, the way the story is set up, all exceptional.
Final Fantasy VI is a bit simplistic but the art style and music really give it a very strong sense of atmosphere.
Out of all of Grasshoppers’ games to choose from, I feel I might have to give the nod to No More Heroes 2 starting out with a boss battle even if it still feels a bit too tutorialish. There are a lot of jokes repeated from the first game, and a lot of NMH2 is just that, but I also feel it does a good job of setting the slightly more serious tone. Other than that, I did also enjoy Killer is Dead, though the entire script for that game keeps me wondering if much of the disjointed feeling is done on purpose.
Lastly, there’s God Hand...similar in bizarre dialogue but I feel it’s so outlandish here that it just enhances the whole thing.
I have a few in mind, a couple Zelda games in particular; I feel both Majora’s Mask as well as Breath of the Wild do a great job at introducing you to their worlds and how everything works without feeling like too much of a tutorial. MM was a bit daunting when I was a kid, granted I was pretty dumb back then, but eventually I picked it back up on GameCube and finally pushed myself through what I considered a much more difficult game than Ocarina of Time or Wind Waker.
Similar there’s Metroid Prime 2, my first attempt to actually finish a game in the series and felt just as tough, but I’m glad to have gone through it and call it my favorite. The zombie stuff still kind of scares me despite it being far more tame than your average zombie game, but maybe it’s more how claustrophobic and maze like the caves feel. Either way, I feel like this part did better to convey a compelling narrative without going a bit too overboard like Prime 3 did.
Shadow of the Colossus is pretty brilliant, there’s really nothing I don’t enjoy about it other than how long it takes to get control of Wander. Soundtrack, cinematography, the way the story is set up, all exceptional.
Final Fantasy VI is a bit simplistic but the art style and music really give it a very strong sense of atmosphere.
Out of all of Grasshoppers’ games to choose from, I feel I might have to give the nod to No More Heroes 2 starting out with a boss battle even if it still feels a bit too tutorialish. There are a lot of jokes repeated from the first game, and a lot of NMH2 is just that, but I also feel it does a good job of setting the slightly more serious tone. Other than that, I did also enjoy Killer is Dead, though the entire script for that game keeps me wondering if much of the disjointed feeling is done on purpose.
Lastly, there’s God Hand...similar in bizarre dialogue but I feel it’s so outlandish here that it just enhances the whole thing.