- Joined
- Jul 27, 2018
Hi,
Upon my last playthrough of Shenmue II, I was excited to arrive at Kowloon - as I had very little memory of it. Upon playing though I found that while impressive in scale, I didn't find myself exploring it in the same pace. The interactions within the streets seemed to be limited than before with Street Fights seeming to be the main focus - Which to be honest, I didn't participate in other than the ones mandatory within the story (Which I did enjoy I should add!). But In Aberdeen, I found myself exploring much more, getting involved with all the Pawn Broker Shops, Lucky Hit, Training in the Park, Arm Wrestling, Working at the Pier and much more. As soon as I arrived in Kowloon, I just didn't feel that sense of variety.
Also, I get why they had such large interior flats and the sequences when you have to find the right door work well, but was it really necessary to have the flats otherwise - I Don't see why that moment couldn't have been isolated to the story segment when needed. Like how when you also have to follow Yuan, I liked seeing the detail of her interaction and extortion of the local shops, but I still don't feel the endless floors of empty rooms was needed.
I like Shenmue II a lot, of course! But I just feel the Kowloon part of the game was significantly weaker (Not talking from a narrative perspective!) than Aberdeen before and was curious on other peoples thoughts on the environment.
Upon my last playthrough of Shenmue II, I was excited to arrive at Kowloon - as I had very little memory of it. Upon playing though I found that while impressive in scale, I didn't find myself exploring it in the same pace. The interactions within the streets seemed to be limited than before with Street Fights seeming to be the main focus - Which to be honest, I didn't participate in other than the ones mandatory within the story (Which I did enjoy I should add!). But In Aberdeen, I found myself exploring much more, getting involved with all the Pawn Broker Shops, Lucky Hit, Training in the Park, Arm Wrestling, Working at the Pier and much more. As soon as I arrived in Kowloon, I just didn't feel that sense of variety.
Also, I get why they had such large interior flats and the sequences when you have to find the right door work well, but was it really necessary to have the flats otherwise - I Don't see why that moment couldn't have been isolated to the story segment when needed. Like how when you also have to follow Yuan, I liked seeing the detail of her interaction and extortion of the local shops, but I still don't feel the endless floors of empty rooms was needed.
I like Shenmue II a lot, of course! But I just feel the Kowloon part of the game was significantly weaker (Not talking from a narrative perspective!) than Aberdeen before and was curious on other peoples thoughts on the environment.