RyoHazuki84
俺が益荒男
Yes, I believe that the first game was made on a $22,000,000 budget and Nagoshi didn't think they would release it overseas, so he intentionally made it for an older Japanese audience. The first game does feel like it was intended to be "one and done" because Nagoshi banked his career on it. He told Sega if it failed, he would quit.Most of these I consider 'budgetary conscious' decisions; they've cut down features to a more sustainable model, while still delivering a comparable experience, at least as far as I'm concerned. And I can't blame Sega; Shenmue was a huge money sink for them that didn't do too well commercially. Accolades, breaking new ground and a cult following are nice accomplishments, but at the end of the day it's a business and it's about making money.
However, while Yakuza was scaled back compared to Shenmue, I think it also made at least one major improvement:
- Tighter storytelling and it actually finished the story it wanted to tell.
Yes, and that is of course where the difference lies even more. The first Yakuza game was intended to be just one game, and Shenmue was intended to be (maybe at minimum or over?) five games. Yes, the Yakuza games do build upon each other and do a good job of telling their own self-contained stories, which is good. For example, Yakuza 0, as it relates to Majima's story, does connect to Yakuza 4 in some ways (such as why he's in Osaka and who Saejima is) but by no means are you obligated to play 4 before 0, etc.Having a grand, epic saga that spans over multiple releases is an awesome concept with huge *potential* pay-off, but what happens if the franchise dies halfway through? Unfortunately, we pretty much saw that play out until Shenmue's revival years later. And at this point we still don't know where/how/when and IF we'll ever see it finished. I'm fairly optimistic we'll get the ending, but obviously nobody knows for sure at this point.
I'll take certainty over that awful feeling of insecurity any day. Every Yakuza sequel ties in to and builds upon its predecessors, but the story of each game is self-contained. And they're still telling large, complex and fulfilling stories in each one.
And yeah, turning emotional attachment into expectation is something that tends to lead to disappointment. Not saying you're wrong, though. We've all been there at some point, so I can definitely sympathize.
But it's the reason some fans didn't like Shenmue III; people project 20 years of baggage into expectations that can never be met. The project could have had three times its budget and that still would have happened. I loved the game, but went into it fully aware how much of an uphill battle it was fighting and cut it some slack for the things that weren't perfect.
Yes, I was initially disappointed in Yakuza, but in time, I've come to appreciate it as its own unique franchise along with its spin-offs such as Kurohyo and Judgment.
As for Shenmue 3 not being perfect, neither were the first two. They had their own distinctive flaws or qualities that need to improve, but isn't that the same with every game out there? For almost 20 years, Suzuki was very open with what Shenmue III was in concept in that it would develop inwardly as opposed to outwardly and when I played Shenmue III, I felt that. As I have said in other threads and this one before, I am satisfied with Shenmue III. It was 85% the game I was expecting it to be. I feel some people were affected by "the passage of time," etc. Some people were expecting a conclusive ending, I wasn't. I was always expecting a cliffhanger ending and I was satisfied with where it ended.
Considering you didn't start posting until now, I don't blame you.Guess I also needed to get some things off my chest. Feels good, though.