- Joined
- Jul 27, 2018
That and its shitty voice acting.
I find the voice acting endearing.
It doesn't get any better than this.
That and its shitty voice acting.
I didn't say it was typical of its time. I mean it marked its era.That's exactly what I was getting at earlier. Confirmation bias. Sure, certain aspects like the control scheme were more common then but other things that Shenmue did weren't common then and aren't now. "Typical for Shenmue" would be a more fitting term instead of "outdated". But as you said, it's easier to confirm assumptions based on the series first release date.
Was it that typical of the time though? Many aspects of the game were ahead of their time or different. It is of course one of the more known titles from that era.
The voice acting, yeah, I don't know about that. It's very strange in a way. It seems that they were working with a professional cast and director which is surprising when you hear certain lines. For Ryo, it's not just monotone/unaffected which seems to be what they were going for. It sounded more like someone who doesn't care is reading a text due to the intonation. Maybe Corey really had to try to recreate the original style which ended up sounding forced and as a result even less natural
Have read the techadvisor priview just now. It is the worst priview I have read about S3. Besides playing with the old Yakuza Card again they have said nothing substantial. They are masters in the art using much words without saying anything substantial.
Old schoold gameplay stands for a game that is not pointing you wehere to go at every given time and don't fills the screen with marks everyhwre poiniting you every interactive object/NPC, that is a win in my book.
Oh ok, I interpreted your use of "staple" as the definition "common, regular". I agree in that case that it marked that era.I didn't say it was typical of its time. I mean it marked its era.
Yeah, perhaps using the word "staple" was a bit misleading on my part.Oh ok, I interpreted your use of "staple" as the definition "common, regular". I agree in that case that it marked that era.
Old schoold gameplay stands for a game that is not pointing you wehere to go at every given time and don't fills the screen with marks everyhwre poiniting you every interactive object/NPC, that is a win in my book.
I can somewhat agree. I prefer games which encourage you to find your own way and immerse yourself in the world but I don't like when you can't find your way at all. It seems like modern games rely so heavily on waypoints and mini maps that if you turn them off it becomes borderline impossible because the game world simply wasn't designed to function without them.That is a big plus in my book too. This is one of the Features I hate modern games. I might be a weird gamer but this modern day makes me more stressed then not knowing were to go and find the way by myself. I rather prefer to walk around without knowing what to do than following some blinking Icons.