I'm sure there are those who try to do anything to make S3 sound bad but that's not what I'm doing. You're not comparing apples to apples in this instance because you're shifting the discussion between two points: how S1 and 2 handle Ryo learning moves and how they handle Ryo training. The two moves that Ryo learns in S3 are not comparable to moves that Ryo learns in S1 and 2 because Ryo learns several moves in those games, they're explained the way they are because they have to correspond to the controller inputs since, unlike S3, they can be used at will during combat, and can you imagine how annoying it would be if everyone who taught you a move in S1 and 2 made you jump through the hoops that Sun and Bei do?
As I said, there is nothing wrong with how S1 and S2 function as games (mind you, no game is perfect). So, the whole ‘take two steps then punch’ instruction is fine, I was the one who brought up that the reason this is done is to instruct the player via the VMU, so I am aware what is happening here. It’s just that S3 merely tries something new. It shows the memorisation of a move far more deeply over a more significant period this time around. It's far more fleshed out than, say, Ryo mastering Demon’s Drop from Master Baihu just by watching. Granted, you cannot use the Body Check/Reverse Body Check in-game, which is a fair criticism, but neither could you use Demon’s Triangle or the Predictive Explosion in S2 – both moves are pretty much useless. In S3, Ryo uses two moves in the game’s QTEs which is at least
trying to make the moves more purposeful.
I don’t think criticising S3 for putting the player through hoops is fair. From the forklift job in S1, to the halting of any progress until the player earns money, to the book airing in S2 – this series has put players through a grind from the beginning. It's just that now, it's being applied to a section of the game where Ryo is learning some kung fu, and…suddenly this is all a bit too noticeable and far too egregious for you? Besides, Ryo has been put through a grind to learn moves before in the series:
he learns the Horseshoe Kick at Man Mo Temple if the player manages to air out 10 piles of books. Where's your criticism there?
I'm mainly concerned with Shenmue from a storytelling perspective because imo that's where the series really excels, and if you look at the storytelling difference between Xiuying's training and Sun's training then, well, that's the difference right there.
No, I agree. I personally do appreciate Xiuying’s storytelling scenes more.
I will say that part of what I disliked about the fact that learning moves was so pivotal to S3 (apart from how it butchers the portrayal of martial arts by implying the existence of magic counter moves) is that they took something that was a relatively simple task in S1 and 2 and hinged most of the plot on it. Learning a move is so anticlimactic when it's given "main quest" status imo.
If you have a problem with “magic counter moves” that the plot hinges on, I advise that you never play this game:
That's not how he learns JIE. Like all four wude, he learns it from a master; the only reason he needs to smash the rock is because the street performer makes him. Anyone can learn any/all of the four wude by simply having them explained to them, S2 adopts the "show, don't tell" model of storytelling, which I happen to think is very effective.
OK, he breaks JIE because he’s forced to by a street performer (?), then learns what JIE is before engaging in several street fights for money with buzzing crowds screaming in amazement. I’m confused as to what is being ‘shown’ here? Of course,
none of this matters because Shenmue is interactive media, so making the player smash some rocks and do some street fights makes for some neat sequences. Also, isn't Ryo learning a move in gameplay instead of a cutscene, and feeling tested in the wine/bun quest (just like how forklifting simulated mild feelings of labour) not also “show, don’t tell” storytelling?
You have this completely backward; Ryo's goals are what matter (because that's what keeps him on the same page as the player). In S2 he needs to find Lishao Tao and Yuanda Zhu; there is no ticking clock to either objective. If he found out that Yuanda Zhu was kidnapped by the CYM and Xiuying knew where he was, then it would indeed suffer from the same problems as S3. The bad guys pursuing the mirrors are an existential threat and, at this point in the story, it's established that they either don't know that there are two mirrors, or that Iwao had both of them, so Ryo is relatively safe from that threat.
Not really. In Shenmue 1, Ryo receives a letter from Zhu warning of impending doom and putting him in touch with Yaowen Chen. You would have thought that Chen would have reached out in secret to Iwao given that the Hazuki residence is just down the road and people are coming to kill him for a mirror that will bring about the apocalypse. It's not like they can’t leave the Warehouse lest they be seen, Gui Zhang even travels one day as far as Sakuragaoka! However, Chen does nothing. Ryo uses his father’s passphrase on the phone, even saying in some versions of the conversation “Isn’t this the Chen residence? I received a letter – Oops!” so it's clear who this young guy must be. Yet Ryo has to jump through hoops to track down Chen who clearly knows who Ryo is (“Wait Gui Zhang!”) and what happened to him (“But it would appear this letter arrived too late”). You would have thought Chen would be more proactive given that Iwao’s life was at stake and he holds mirrors that could destroy the world, but he rests Ryo’s safety on a guess (“Perhaps [Lan Di] did not realise your father had both [mirrors]”). Then Chen writes a letter to Xiuying warning her of the situation which she refuses to read.
Again,
none of this matters because it is a video game where a certain degree of real time or logic need not apply, and having Ryo go on a hunt makes for a neat interactive quest. So I struggle to see why Sun testing Ryo’s determination
here in the story when Shenhua’s father is in peril is now suddenly such a glaring problem when we could at the previous games where characters are acting a bit irrationally when compared to how someone in real life. Heck, Ryo can choose to waste time buying capsule toys or playing arcade games in Kowloon while knowing that Yuanda Zhu is in danger!
All opinions are subjective. I don't think frustration is a very difficult emotion to incite from a player so I don't give a ton of credit no matter how "intentional" it is. Plus there are crazy mixed messages about these paywalls: are they supposed to be frustrating or not? People keep saying they're not frustrating (implying that if they were frustrating, that would be bad) because S3 is meant to be played slowly and you should have plenty of money but then others like you say it's supposed to be frustrating and that's a good thing. I think it's supposed to be frustrating and it's bad.
What about the forklift section in Shenmue 1 which tries to simulate the feelings of repetitive, boring labour, or the chore-like book airing? Fire up some Let’s Plays and tell me if you hear people cheering with excitement when these sequences start-up. The general response I hear (both online and offline) is “Oh for fuck sake!” But we as fans understand that Shenmue is a life simulator and there are challenges in life that test your patience, whether it be forklift jobs, book airing, carrying crates, walking planks, grinding for cash, getting robbed, or repeatedly fetching someone food. This is nothing new.
Then he's not learning anything is he?
“You’re young. You have to get crafty in order to buy it. You’ll never be able to learn a signature move if you give up. And besides, I wanted some good wine!”
The main point with this statement is that Sun was testing whether Ryo has the determination to not ‘give up’ on something as difficult as learning a signature move. He gave him a task for which he would need to get "crafty" to make it extra tough. This wasn’t about Ryo learning craftiness, he’s been crafty before (e.g. lying that he’ll get a gang tattoo to find a parlour in S1).
What lateral thinking? Ryo needs a lot of money so he... earns a lot of money? Would Sun have still trained him if he simply stole the wine?
Ryo buys Lao Ju at Tao-Get and the owner stops him saying “This isn’t something for as young as you.” Ryo uses persuasion on the owner saying he desperately needs it, and the owner irresponsibly lets him off while making a profit considering its an expensive item. The scene is brief (and could be longer), but it's there. Where did you get herb picking = craftiness from?
Ryo doesn't exhibit craftiness, he learns a magic move. If you know the magic counter-move, you can beat that opponent if not, no matter how much you train, you cannot according to S3. This is not done to demonstrate Ryo's craftiness and it sounds like you're just trying to blindly defend the game to paint it in a favorable light. This is not how martial arts is portrayed in S1 or 2. S3 is about Ryo learning those moves to beat those opponents; Karate Kid isn't about Jaden Smith learning that magic move to beat the bully--he actually is being crafty in that scene.
Ryo uses a “magic counter move” to defeat Dou Niu when all hope is lost because the immovable tank is just too powerful ("Damn...what shall I do?!). After clearing his mind, Ryo switches his strategy to insert the magic move into the fight at the appropriate time. He is being strategic, or "crafty". Dou Niu had the raw strength, but Ryo had a clearer mind and could make better judgements to call upon the right move when Dou Niu least expected it to finish the tank off "magically” in one-hit.
Also, I brought up that Jaden is being crafty in the scene, I never said it was all about a magic move, read my post again…
What's even more painful is that this same use of craftiness is in the very example you have been clutching onto this whole time as something Shenmue 3 needs to aspire to be more like...The Karate Kid reboot (!)
In the final fight, Dre (Jaden) is repeatedly beaten by his opponent whose strength is far too much for Jaden to match. Instead, Dre uses strategic thinking to switch his style to the Snake Stance which serves to confuse the thinking of the stronger bully. Dre uses this confusion to his advantage and then swiftly defeats him.
I am aware we are now derailing this thread and being a bit of a headache to others. Partly, I am to blame for this essay slinging contest, but I am going to draw my contribution to a close. I'll just have to agree to disagree here.