- Joined
- Nov 23, 2019
The Good Elements Of Shenmue 3
- The game is prettier than I thought it would be and I don't mind the general aesthetic (but people seem to hate the cartoonish characters)
- Ryo controls slightly better
- It didn't do any damage to the story
- If the combat has to be this way then it's fine (better than I thought it would be)
- Training and leveling up has potential
- Chobu Chan
The Bad Elements Of Shenmue 3
- Bad writing (poorly developed characters, nonexistent threat/tension, poor pacing, very little payoff, repetition etc.)
- Bad VO (in English) and stilted dialogue implementation
- Poor quest design
- Too much grinding and busywork
- Poor music implementation with off putting use of recycled tracks
- Poor HUD and UI
- Stamina and health share the same resource
- I went to Bailu Village and all I got was this stupid T-Shirt (story elements that may only be able to be explained in Bailu are not developed ie: the poem, phantom river stone, and the Shenmue tree)
- QTEs are way too unfair and underwhelming
- The castle section is rushed and anticlimactic
- That ending...
- Some annoying plot inconsistencies
- Bizarre, out of place tonal shifts and physical comedy
- Combat still lacks strategy/skill and impact and can't help but feel like a huge step backwards
- Just not fun to play
Improvements You'd Make
- Start over, adopt an episodic model at a premium price (similar to how FF7 is currently being split across multiple fully priced games), release one chapter at a time, and make the game more accessible to a wider audience with a faster pace, lean into the series' strength with an emphasis on combat, ax some of the extraneous and expensive details (but first get a time machine)
- Honestly, more/better story and less grinding and I'd be happy
- The game is prettier than I thought it would be and I don't mind the general aesthetic (but people seem to hate the cartoonish characters)
- Ryo controls slightly better
- It didn't do any damage to the story
- If the combat has to be this way then it's fine (better than I thought it would be)
- Training and leveling up has potential
- Chobu Chan
The Bad Elements Of Shenmue 3
- Bad writing (poorly developed characters, nonexistent threat/tension, poor pacing, very little payoff, repetition etc.)
- Bad VO (in English) and stilted dialogue implementation
- Poor quest design
- Too much grinding and busywork
- Poor music implementation with off putting use of recycled tracks
- Poor HUD and UI
- Stamina and health share the same resource
- I went to Bailu Village and all I got was this stupid T-Shirt (story elements that may only be able to be explained in Bailu are not developed ie: the poem, phantom river stone, and the Shenmue tree)
- QTEs are way too unfair and underwhelming
- The castle section is rushed and anticlimactic
- That ending...
- Some annoying plot inconsistencies
- Bizarre, out of place tonal shifts and physical comedy
- Combat still lacks strategy/skill and impact and can't help but feel like a huge step backwards
- Just not fun to play
Improvements You'd Make
- Start over, adopt an episodic model at a premium price (similar to how FF7 is currently being split across multiple fully priced games), release one chapter at a time, and make the game more accessible to a wider audience with a faster pace, lean into the series' strength with an emphasis on combat, ax some of the extraneous and expensive details (but first get a time machine)
- Honestly, more/better story and less grinding and I'd be happy