- Joined
- Feb 29, 2020
Virtua Bros put it more succinctly than I have previously . I second the sentiment.
You need to waste like 100+ real hours to get the bad ending. It's really not that big of a deal. No one would realistically trigger it unintentionally.Good video, but I disagree that the game encourages you to explore everything.
If Shenmue was like that then it should have never had the bad ending for players that waste their time doing side activities instead of progressing the story.
When I read that Shenmue games have bad endings it made me less interested in wasting my time exploring and playing mini games.
On the otherhand we have games like 3D GTA games that you can just play the game without progressing the story and without the fear of getting the bad ending.
But with this difference that you have a limited time to do all of that before getting the bad ending and being forced to replay the game from the very beginning.Bad ending isn't a deterrent to exploring everything in Shenmue III, because it has new game plus. Hence all the content can be explored infinitely .
If the story in Shenmue was that important then the no game in the franchise would have allowed Ryo to play any mini game at all.(Since a person that is on his quest for vengeance never wastes his time playing video games or collecting stupid toys)How does having an arcade in Bailu make any narrative sense considering what Shenhua told us in Shenmue II?
Virtua Bros put it more succinctly than I have previously . I second the sentiment.
If Shenmue III and continuing forward Shenmue IV don't continue the tradition of collecting capsule toys and forklift driving and the like, there would be no point in making sequels going forward. It simply would not be Shenmue without them.
If the story in Shenmue was that important then the no game in the franchise would have allowed Ryo to play any mini game at all.(Since a person that is on his quest for vengeance never wastes his time playing video games or collecting stupid toys)
I like this idea. I do wonder how this may have added to the dev costs mind.I agree, they should have kept it more 'pure' in Bailu, with additional mini games integrated into the story like planting vegetables, working on the fields, feeding the animals, getting water from the well.
I was not saying that "Shenmue should remove the mini-games and capsule toys." I was saying that "Story of Shenmue isn't as important for the games as fans want to believe."How any of those things makes the story less important dumbfounds me. The story is still there no matter what you decide to do and is there to be tackled in your own time. You progress the story, Ryo doesn't. If you want to go find your fathers killer, go for it. If you want to kill time collecting capsule toys, go for it. Want to pet a kitten all day long? Yup, go for it.
The game allowed you freedom on an unprecedented level back when it was released. You could literally move at your own pace. The fact is, the choice was YOURS. This is what Shenmue was/is all about.
Back at the turn of the century, this was huge. Shenmue 3 literally just carries on this trait like the time inbetween instalments didn't happen. Which personally I find endearing.
You're taking away from Shenmue what made it so unique.
I do not agree on them being the core. I do not play Shenmue as a minigame hub, if I wanted that I would be playing warioware.This guy Virtua Bros articulats very well why minigames are essential to the game. They are the core of the genre of Shenmue as a game
Herb collecting and fishing felt very at-home in Bailu, as did chopping wood. Basic gambling games also seemed fitting to me, and I appreciated the effort they put into creating mechanical games for the arcade.I agree, they should have kept it more 'pure' in Bailu, with additional mini games integrated into the story like planting vegetables, working on the fields, feeding the animals, getting water from the well.