I think many of us are overly simplifying game development to these binary choices of either we get to open drawers or we get more story.
It’s clear in most major releases the titles often doesn’t really come together until its final few months. With the way the title received additional funding and its scope being modified several times with delays, Suzuki and team were indeed in an unenviable position.
It doesn’t excuse all their design choices and lack of strong characterization nor repetition in the narrative but I think it does give us some insight on why corners had to be cut.
I think the hope most of us have is now the hard work of getting engine up and running and systems built is they can create a truly worthy sequel that elevates all these elements in potential Shenmue 4.
Of course it's oversimplified. Was the choice the following "So, do we have drawers or do we have a full fledged story ?"
Of course not. It's never that simple. But I cant shake off the feeling that the drawers + many other little neat things as a whole took time and budget that could've been better spent.
Or to look at the bigger picture, to me was the following choice in term of budget:
- Should we have a more linear (don't read it as closed, but smaller) Shenmue title, that focus on the mood, the setting and the characters
- Should we have a full Shenmue experience, with all the little neat things but at the cost of keeping a reasonable level on everything
It's not to say one is better than the other. It's to say I would've prefered, and I think many would've prefered the first option. And it's also true that many prefer the second option too.
As I said before, Shenmue III's main flaw is to be the sequel of Shenmue II, aka a fuckin masterpiece that ticks all the boxes and is nearly perfect at every of them: The content is huge. There's a huge lovely cast. The cutscene direction even today is amazing. And fuck. The content is MASSIVE. Wan Chai iwas fucking huge. And you tell me there's also Kowloon ? And when you think everything was ending perfectly after the whole Dou Niu thing, you're giving me that fuckin CD4 that is a masterpiece by itself ?
And I feel like Shenmue III was trying to take on everything. Heck, when you think of it, we were supposed to get Baisha at first. Trying to do everything at once is good if you can get another chance. But deep inside of me... I think that I would've been fine with only a deeper, more centered Bailu experience. No need to make it a 30 hours game. Make it a 15-20 hours game with side content. But make those 15-20 hours amazing.
I think that sometimes, it's important to not retain things from the past. In fact, I think that's what made Shenmue II such a masterpiece. It was a game that kept reinventing itself. It had no forklift. It had no Dobuita. It tried to do it's own thing. And everytime it tried new things. Heck, CD4 was ballsy as fuck. It was a glorified walk with Shenhua but it was a damn masterpiece.