- Joined
- Jul 28, 2018
- Currently playing
- Yakuza 0 (PS4)
- PSN
- HoshiGAKiteiku
For those not in the know, here is a summary of the premise of the game and what it entails as summarized by someone from that place which must not be named. Any text next to asterisks inserted is mine own.
SPOILER ALERT!!!
BIG BAD MESSY SPOLERY SPOILERS below!!! (phone won’t let me use menu to use spoiler tags)
Also here is an off screen potato quality video of the Death Stranding briefing from Gamescom:
SPOILER ALERT!!!
BIG BAD MESSY SPOLERY SPOILERS below!!! (phone won’t let me use menu to use spoiler tags)
of course, I expect the game to have a lot of twists and turns and evolve quite a bit as you progress.“Vestan” said:You play as Sam 'Porter' Bridges, a courier for the United Cities of America (UCA). You *reluctantly deliver cargo and other things to fractured settlements scattered across a post-apocalyptic United States through Chiral Network Terminals on behalf of the company 'BRIDGES'. Cargo plays a major factor in how you traverse the world. Carrying too much makes you susceptible to tripping and potentially damaging your load. You have constantly manage your Sam's weight and balance which makes even basic things like walking a challenge.
You can equip various 'skeleton' enhancements to help traverse the world easier such as the power skeleton which lets you carry more cargo and equipment or the speed skeleton which makes you walk faster.
Sam is asked by Die-Hardman (commander of BRIDGES) and Amelie (President of the United Cities of America) to finish the job of reuniting America she started three years ago after a series of supernatural phenomena and explosions known as the 'Death Stranding' rocked the entire world and destroyed modern civilization, bringing about interdimensional beings known as 'BTs' or 'Beached Things' that are stuck on Earth and roam the wastes, looking for humans to kill. This has naturally caused civilization to return to a sort of pre-industrial society in all but technology, with people forming small settlements that keep to themselves instead of coming together as one cohesive unit.
Die-Hardman also wants Sam to save Amelie in the process after she was captured by Higgs and the Homo Demens who control Edge Knot City (Los Angeles) and oppose the UCA's goal of reuniting America. They want to secure the independence of Edge Knot City and unite the various settlements through fear and force.
Sam reuniting America involves trekking across a barren wasteland forming 'strands' with settlements that are eager to join the UCA by going up to Chiral Network Terminals and connecting your Q-pid to them. While you do this, you need to be wary of the many dangers the world has to offer such as BTs and Homo Demens. Dying in this game places you in a sort of purgatory state where you have to find your way out from the 'other side' and wake up. Once you do, this forms a permanent crater in the spot you died in which has a severe impact on the game world.
You can equip various 'skeleton' enhancements to help traverse the world easier such as the power skeleton which lets you carry more cargo and equipment or the speed skeleton which makes you walk faster.
Sam is asked by Die-Hardman (commander of BRIDGES) and Amelie (President of the United Cities of America) to finish the job of reuniting America she started three years ago after a series of supernatural phenomena and explosions known as the 'Death Stranding' rocked the entire world and destroyed modern civilization, bringing about interdimensional beings known as 'BTs' or 'Beached Things' that are stuck on Earth and roam the wastes, looking for humans to kill. This has naturally caused civilization to return to a sort of pre-industrial society in all but technology, with people forming small settlements that keep to themselves instead of coming together as one cohesive unit.
Die-Hardman also wants Sam to save Amelie in the process after she was captured by Higgs and the Homo Demens who control Edge Knot City (Los Angeles) and oppose the UCA's goal of reuniting America. They want to secure the independence of Edge Knot City and unite the various settlements through fear and force.
Sam reuniting America involves trekking across a barren wasteland forming 'strands' with settlements that are eager to join the UCA by going up to Chiral Network Terminals and connecting your Q-pid to them. While you do this, you need to be wary of the many dangers the world has to offer such as BTs and Homo Demens. Dying in this game places you in a sort of purgatory state where you have to find your way out from the 'other side' and wake up. Once you do, this forms a permanent crater in the spot you died in which has a severe impact on the game world.
****essentially you are traveling (walking and using vehicles) from the east to the far west, the quasi futuristic Edge Knot city (delivering packages to different people or groups along the way in an effort to rebuilt the bonds of a broken country and to inspire unity and progress across the United Cities of America, in your traversals you will encounter groups who oppose you (and maybe some who help you) and will engage of different forms of combat such as gunplay and melee combat, and even using items and inventory to your advantage such as attacking enemies with your cargo, and metallic suitcases. There are incentives to not kill every enemy as doing so will have a substaintial negative impact on your traversal and progress.
There is:
A big focus on story
Combat
Boss Fights
Enviromental Hazards
Survival Elements
Puzzle solving via traversal
and building bonds
there is also an online component that isnt really known yet
****
Also here is an off screen potato quality video of the Death Stranding briefing from Gamescom:
BRIEFING TRAILER LEAKED + VLOG - RePorter Ep #9-NlmJ8vhf3A8 - Streamable
Check out this video on Streamable using your phone, tablet or desktop.
streamable.com
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