- Joined
- Jul 28, 2018
- Currently playing
- Yakuza 0 (PS4)
- PSN
- HoshiGAKiteiku
To anyone curious, the video I posted above earlier is only a safe room, except it’s far more interactive than safe rooms in other games that have them as well. The Evil Within, Hallow Night, Resident Evil, Persona 5, etc all have safe rooms but generally they are just used to save the game or heal. Safe rooms in Death Stranding serve that purpose on top of other more meaningful experiences, while also being a place to relax and to customize your gear.
This is why it’s so amazing to me, this is just a very simple concept that’s been taken several steps ahead.
Below is a more action oriented aspect of Death Strandings gameplay. Watching from the beginning and reading and actually paying attention to the translation gives you great insight into what Kojima is trying to do.
This is why it’s so amazing to me, this is just a very simple concept that’s been taken several steps ahead.
Below is a more action oriented aspect of Death Strandings gameplay. Watching from the beginning and reading and actually paying attention to the translation gives you great insight into what Kojima is trying to do.