Jesus wept
@mue 26 how the hell are you?
Also
@Rikitatsu I thought this would have made you not be " that guy". I am not getting at you either. We all have our opinions and I could be wrong also... I was going to type up a more specific response and quote a few of your points to talk about but it's proper late, and I've a christening tomorrow, so I will keep it short.
I honestly just read the things you mentioned as extensions and evolution to the Shenmue we know and love, and with Suzuki and a lot of the core team still at the helm, it's common sense to think that.
For example, the food v stamina thing. I just thought of the 70 man battle, and how it would work better if you were forced to fight good, and not be up against 1 hit baddies, or able to cheese behind a corner forms while to regain health. Or, like when you run away from Pedro Warren, only for Ryo to hunker over out of breath, and get dropkicked in the back. The food adds another dimension to something like that, and I think it sounds good. Food and stuff can help you out. Change your strategy. Make you think. Shenmue evolving.
With the affinity system... I think a few people have touched upon it but Shenmue was one of the first to offer full NPC interaction, with different responses based in circumstance. Naturally, technology limited that to story points but now... We have a Shenmue where it actually knows how friendly you are with the person?? This is NPCs here right? Not scripted cutscenes. I can't think of a single game in 2019 where it does that! Witcher 3, Skyrim, Horizon Zero Dawn... You can't even initiate a conversation with them, yet they are supposed to be proper open world's? Yu Suzuki revolutionised the genre with his vision of an open world, and with the Kickstarter, we all had our doubts about if he still had it. If he could create an open world to rival today's GTA and God of Wars. Everyone's too busy looking at the size of the map and ways in it, but from the sounds of this affinity system, it's not the size of the world that's making it real, it's the people! Talking to NPCs and getting different responses... Maybe different notebook entries and paths.... That's actually insane! Again, Shenmue evolved.
The devil is in the detail and the saying does stand; quality, not quantity. We have waited for Yu Suzuki to present us with his modern day technology, open world game, and whilst all of us are looking to unlock the next section of the huge map with pretty buildings and objects, he is focusing on the people inside those. THATS what's grabbed me by the balls and smashed me off the ground! This game sounds nothing that I could have imagined. Whilst I could be wrong, I hope I am not, and even I can say I didn't see this coming.