Technicially, it's a disaster.
In terms of focus, I think it's all over the place.
Storywise, it's little tiny, minuscule bits of story stretched out for faux-longevity.
I think what I said is fair.
It's been a long time since I've played a game as bad as Shenmue 3. That month long break didn't help either because I played some good games in that period, and coming back to this mess makes everything stand out even more.
I came to the realization that the only positive thing I can say about the game is it might be acceptable as a walking simulator, in the sense that it might be most interesting just as a world to walk around in and observe. I like walking sims and have played a lot of them. But, any time you're given a "mission" or goal, it's really just busy work that leads to nothing but more busy work.
And going back to the technical aspect of the game, I want to say something about the state of the ps4 version, and the alleged state of the pc version.
Go back to E3 2015 and who provided a platform for Yu to make his announcement? It was Sony. The primary platform the game was announced for, and funded by consumers on kickstarter was PS4. How did we get to this present state where the game performs as if the ps4 version is an afterthought ported by some subpar studio for as cheap as possible? I think it's unacceptable in the state it's in.
I have a pc that I built last August so if I buy this game for pc (maybe for $10) I know my rig will handle it but why is there such a discrepancy between the two versions? It's a real shame we ended up with a game that performs so poorly, and has the worst pop-in I've seen since I think Halo 2 in 2004? It's not a technically impressive game by any means so was it just a lack of polish and optimization, where performance relies solely on the capabilities of newer hardware?