Truck_1_0_1_
I Don't Know, but I Have You!
- Joined
- Aug 5, 2018
- Location
- Barrie, Ontario, Canada
- Favourite title
- Shenmue II
- Currently playing
- Nothing
- PSN
- Truck_1_0_1_
- Steam
- Truck_1_0_1_
I can't figure out Japanese Mahjong for the life of me.
Any Yakuza fans here understand the fundamentals of the minigame?
^ Truck 101 after losing a game of Janken to Kuze.
lol!
Download an app of it on your phone and go from there; I learned by reading Barticle's FAQs on Gamefaqs and just through trial and error; it is actually quite easy, once you understand the tile groups and how they're numbered.
Basically, like the card game, "Go Fish," you want to make as many triples or quads, that you can make. The person with the most at the end of the round, is the winner.
BUT! Unlike Go Fish, there are other ways to score and despite the above method being the simplest, it is not the method that will net you the most amount of points, thus winning you the whole match; you can also win by getting doubles of all the tiles in your hand (it's a trophy on Yakuza 3 and bloody hard to get), getting certain tiles in certain ways, etc. or by stealing.
Stealing is the most-common way these hands are won in the Yakuza games (which, combined with the sheer luck required, makes me think the AI cheats a bit) and here is where the dropping of tiles each hand, comes super into play.
Basically, you need to watch for every drop, every hand; if one player is dropping all Winds, save for 2 of them and the other players are not dropping those two Winds either, you probably won't want to drop the Wind you have in your hand, 'cause if you do, it could be a Ron or Tsumo, which immediately ends the hand and awards the winner (typically, though there are smaller) a ton of points.
Scoring is easy, winning is tricky.
While I like playing mahjong, it will never be among my favourite games to play, simply because of the luck involved; I tend to despise games of luck in videogames, simply because the AI/Coding is what you're actually playing.
A simulation of a game of luck is not nearly the same as a real-life version of a game of luck.