- Joined
- Jul 2, 2019
I see. Do you know a place where yakuza hang out?I actually would have been fine if they would have decided to make Judgment a whole detective game with no fighting at all.
Or only 'story fights'. Like instead of the Yakuza gameplay, take the detective gameplay parts,
make more of them and make them high quality. Like a high quality detective thriller in Kamurocho.
Where you have to combine things yourself, ask people the right questions manually
and if you dont you have to find other ways, call Kaito or Mafuyu to ask if they know something
about person or place XYZ, find Hamura by finding clues yourself,
missed a clue on a photo in that location? Well thats your problem, maybe you find something else that helps etc
But full on detective mode where you can use different ways to get to the goal.
No Yakuza gameplay, only the same location.
Choose yourself what you want Yagami to say in specific situations.
No random fights for no reason, only story fights with specific people.
I dont need these random free roam fights in every game.
I think it could be pretty cool if there are no random fights at all and Yagami only fights (using fists)
if he has no other choice and then the fights need a really hard and brutal feeling
to give it a unique dangerous touch. You can still have side missions and funny events etc,
just not about fighting. I would be totally okay with it.
A mix of Shenmue and LA Noire taking place in the Yakuza universe, why not.I see. Do you know a place where yakuza hang out?
Because Yagami is one of the scanned real-life actors...One thing that Judgment does better than the Yakuza games with Kiryu or Ichiban
is the character design in my opinion.
Not that Kiryu or Ichiban looks bad in terms of design or clothing,
i'm just talking about the overall skin texture quality and how real it looks.
Whenever i played a game with Kiryu or Ichiban, there was always kind of a discrepancy
between the look of the main character and the look of the scanned real life actors.
Kiryu looks better and better with every game
but if theres a cutscene with Ichiban or Kiryu + scanned real life actors,
the real actor models always look a tiny bit better than the main character.
Something about them makes them not look as real. Maybe they look too perfect (clean)
or the skin details are lacking, i dont know. Something about them feels more 'gamey'.
The quality of the real actor models was always a tiny bit higher.
But i feel like Yagami is the first main character that doesnt have this problem.
He never looks out of place in any scene. He always looks as real
as all the other high quality models. There is no discrepancy at all.
Yeah but its still just a tiny little difference between looks like a real person or it doesnt.Because Yagami is one of the scanned real-life actors...
Yeah I think the consequence is if the sales goal is not reached we will have to wait 18 years for another Yakuza.Also it seems like
Sega is aiming for 2-3 million copies sold (instead of 1 mil) for the Yakuza franchise now
because of multi platform release and localization.
Sega Emphasizes Importance of Simultaneous Localization, Releases and Marketing in Discussing Link Between Metacritic Reviews and Profits - Persona Central
Sega discusses the importance of releasing and marketing their games globally moving forward as a way to sell more copies.personacentral.com
I dont know, seems pretty ambitious ...
and what happens if it doesnt reach that goal? Will it have consequences?
There will most likely be consequences if it fails to reach that goal by a large margin but I think it is reasonable to expect more sales with a multiplatform release and even though it's ambitious it could be feasible if Sega channel their marketing efforts.Also it seems like
Sega is aiming for 2-3 million copies sold (instead of 1 mil) for the Yakuza franchise now
because of multi platform release and localization.
Sega Emphasizes Importance of Simultaneous Localization, Releases and Marketing in Discussing Link Between Metacritic Reviews and Profits - Persona Central
Sega discusses the importance of releasing and marketing their games globally moving forward as a way to sell more copies.personacentral.com
I dont know, seems pretty ambitious ...
and what happens if it doesnt reach that goal? Will it have consequences?
2-3m sounds easy for a flagship popular title during classic Sega. Still abit bewilder that this is consider a risky high-bar now for modern sega...Also it seems like
Sega is aiming for 2-3 million copies sold (instead of 1 mil) for the Yakuza franchise now
because of multi platform release and localization.
Sega Emphasizes Importance of Simultaneous Localization, Releases and Marketing in Discussing Link Between Metacritic Reviews and Profits - Persona Central
Sega discusses the importance of releasing and marketing their games globally moving forward as a way to sell more copies.personacentral.com
I dont know, seems pretty ambitious ...
and what happens if it doesnt reach that goal? Will it have consequences?
I wouldnt say its easy. One of the most hyped up releases for a modern english release2-3m sounds easy for a flagship popular title during classic Sega. Still abit bewilder that this is consider a risky high-bar now for modern sega...
No, thats just how they made that game.I'm about to play Yakuza 6 for the 1st time! Did they ever patch dummy-like characters during diaolgue sequences? I remember upon release it was very noticable how static the characters looked when speaking.