- Joined
- Jul 27, 2018
- Location
- Milwaukee, WI (US)
Looks like a cross between Michael from Vsauce and Sheldon Cooper.Now... who's the Dice Dude?
Shenmue series creator Yu Suzuki, however, was not content with the amount raised and continued looking for further ways to help make this project live up to his vision. He even re-opened the Kickstarter via Paypal through what was described as a "Slacker Backer period."
IGN just put up their article about it, and yet again it reminds me why I don't visit that site anymore (only came across this because I saw it on twitter )
I mean, they are not wrong lol but I just hate how they word their stuff so much. They are basically putting words in Yu's mouth and then acting as if a slacker backing is a new thing that hasn't been done like 100 times before lol Hate IGN!
I mean, they are not wrong lol but I just hate how they word their stuff so much. They are basically putting words in Yu's mouth and then acting as if a slacker backing is a new thing that hasn't been done like 100 times before lol Hate IGN!
I'm no fan of IGN, but that quote doesn't seem off-base to me. "Yu Suzuki, however, was not content with the amount raised and continued looking for further ways to help make this project live up to his vision." It actually seems to be phrased in a fairly neutral way. It's not like they said something like, "Yu Suzuki, scoffing at the efforts of the Kickstarter backers, greedily set about looking for ways to sponge even more money from fans..."
I didn't see anything wrong with the text at first, but I think this is a great point. At the very least, the writing is unprofessional (though I suppose unprofessional is exactly what you expect from "professional" journalists these days tbf).But saying Yu Suzuki was 'not content with the amount of funding achieved' is pure conjecture and not a quote that can be attributed to Suzuki. The official reason for the Slacker Backer campaign was to allow people asking for a Paypal option or those who missed their chance to get involved.
The joke is that AA games didn't even exist back in 2012 and only made a comback in the last few years.I just found an article about inXile, a AA developer who was purchased by Microsoft, making mention that AA development has gone from $5-6 million in 2012 to $15-20 million today.
So I would say there is a bit of negative spin in the IGN article, but it isn't too far from the truth to extrapolate more funds were needed, hence the partnership with Deep Silver.