Random Shenmue Thoughts

Disc 3 is about half of the game (10 hours long). Around half of that is driving the forklift (that's close to 5 hours!). The forklift can be fun in a way, but for a game about martial arts and ancient Chinese artifacts spending a quarter of it going to work and doing menial tasks makes no sense. Shenmue isn't about driving forklifts, so it shouldn't spend such a significant amount of time on what really has no significance on the rest of the series. People, like that reviewer, rightly recognize that it's just a filler side quest that has no bearing on the main story in anyway. It just feels like the game comes to a grinding halt in terms of its momentum after what I think is a perfectly paced Disc 2.
In S1, the worst part of the game is Disc 1; there's no point in any of it until Ine San gives Ryo the letter, it has the forced "waiting for Charlie", there's basically no fighting, and even during my first play through I knew that no one I was talking to was going to be able to actually lead me to Lan Di, which is Ryo's only objective for the bulk of it. Disc 2 is perfectly paced and imo all that S1 should have been. Disc 3 is mostly filler but at least that filler is used to expand the world and justify the length (as opposed to the Disc 1 filler which is just literal time wasting). Forklift driving is OK, definitely not something I ever thought the series would return to, but you rightly point out that the main flaw with Disc 3 is that it's completely on rails. You basically can't practice or buy new moves anymore unless you rush home after work, (which the game discourages you from doing) even though Disc 3 is where all the fighting is. S1 goes from a game grounded in realism with virtually no combat and a leisurely pace to an insane 70-man brawl that sees Ryo (a high school student) single-handedly defeat an entire gang of thugs. It's probably one of the most jarring gameplay shifts I've ever seen.

I could also turn this around and say that airing out books and catching leaves in Shenmue II does not help Ryo get closer to finding Zhu Yuanda. Thus he ends up going after Ren while becoming frustrated with Xiuying. So I don't see how the general audience would've reacted any differently to the monotony in Shenmue II in comparison to the first game.
I would say that S2 does a far better job of gesturing to what the series is (a martial arts epic) than S1 but, really, I think the fault is that Shenmue does a horrible job of establishing what kind of game it is. There are people who prefer either Doom 2016 or Doom Eternal but no one is debating over whether or not they're games about shooting demons; there are literal arguments between several members on this forum over what genre Shenmue belongs to. Is it a cheesy martial arts revenge story? Is it a somber reflection on finding meaning after immense loss? Is it an epic adventure where the fate of the world hangs in the balance? Is it an RPG? Is it about fighting? Is it about martial arts philosophy? Is it about talking to random NPCs and playing minigames? Is it all of these things?

Even now with S3--40% of the way in--it seems to be more divisive than ever with half the fans wanting a return to S2's faster pace and emphasis on story and the other half feeling like S3 is everything they wanted from the series. Honestly, that's probably why Shenmue failed to reach a wide audience, not because it's slow or boring (Animal Crossing and The Sims are both massive hits) but because it appears to be trying to do several contradictory things at once and never really coming up with an actual identity for itself. Seriously, "what's Shenmue?" is a question with more answers than any other video game I can think of.
 
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In S1, the worst part of the game is Disc 1; there's no point in any of it until Ine San gives Ryo the letter, it has the forced "waiting for Charlie", there's basically no fighting, and even during my first play through I knew that no one I was talking to was going to be able to actually lead me to Lan Di, which is Ryo's only objective for the bulk of it. Disc 2 is perfectly paced and imo all that S1 should have been. Disc 3 is mostly filler but at least that filler is used to expand the world and justify the length (as opposed to the Disc 1 filler which is just literal time wasting). Forklift driving is OK, definitely not something I ever thought the series would return to, but you rightly point out that the main flaw with Disc 3 is that it's completely on rails. You basically can't practice or buy new moves anymore unless you rush home after work, (which the game discourages you from doing) even though Disc 3 is where all the fighting is. S1 goes from a game grounded in realism with virtually no combat and a leisurely pace to an insane 70-man brawl that sees Ryo (a high school student) single-handedly defeat an entire gang of thugs. It's probably one of the most jarring gameplay shifts I've ever seen.

What you find pointless, I find making perfect sense. Ryo has to start his investigation somewhere especially since he has little to go on. The whole point is not to jump right into the major plot points, but to have them unfold gradually. Imagine playing the game for the first time not knowing anything about the story. How are you going to know which events are going to evolve the story? Finally, just because most of the fights were QTE'S doesn't mean there wasn't any fighting.

As for being on rails, you had two whole discs worth of time to buy six move scrolls. You can still buy tapes and capsule toys and you can train during your lunch hour or after work in one of the warehouses. When you go to bed at night, you can set your throws to the training menu so they will gradually improve. So basically the whole on-rails thing is a non-issue.

Finally, I don't see how going from a leisurely pace in the first two discs to the increase of fighting in disc 3 is unrealistic. You are investigating a gang and getting involved in their affairs. The only thing I find unrealistic about that scenario is that Ryo isn't shot to death. Though once again, I find it ironic that people complain that the pace is too slow, but once it picks up, it's now a problem.

I would say that S2 does a far better job of gesturing to what the series is (a martial arts epic) than S1 but, really, I think the fault is that Shenmue does a horrible job of establishing what kind of game it is. There are people who prefer either Doom 2016 or Doom Eternal but no one is debating over whether or not they're games about shooting demons; there are literal arguments between several members on this forum over what genre Shenmue belongs to. Is it a cheesy martial arts revenge story? Is it a somber reflection on finding meaning after immense loss? Is it an epic adventure where the fate of the world hangs in the balance? Is it an RPG? Is it about fighting? Is it about martial arts philosophy? Is it about talking to random NPCs and playing minigames? Is it all of these things?

Even now with S3--40% of the way in--it seems to be more divisive than ever with half the fans wanting a return to S2's faster pace and emphasis on story and the other half feeling like S3 is everything they wanted from the series. Honestly, that's probably why Shenmue failed to reach a wide audience, not because it's slow or boring (Animal Crossing and The Sims are both massive hits) but because it appears to be trying to do several contradictory things at once and never really coming up with an actual identity for itself. Seriously, "what's Shenmue?" is a question with more answers than any other video game I can think of.

My point wasn't whether the sequences in Shenmue II fell in line with being a martial arts epic. My point is that both sequences served their purpose in advancing the plot. The forklift scenario as I have said twice already, was for Ryo to get closer to Lan-Di via the Mad Angels. The airing of books and catching leaves was to develop Ryo's character further. To the outside observer, however, both these scenes can be considered time wasters.

When it comes to what Shenmue is, for me, it's a martial arts epic, a story about self-growth, and a spiritual adventure. For someone else, it's just meant to be entertainment. So I understand why Shenmue is not for everyone since Shenmue has never aspired to be conventional. Though one may find its lack of an identity an issue, I find it to be a strength. What makes Shenmue so special for so many players is how they interpret it. Some are here (like you) purely for the story and characters others are here because the gameplay is engaging to them.

In either case, I have said all I am going to say about this.
 
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What you find pointless, I find making perfect sense. Ryo has to start his investigation somewhere especially since he has little to go on. The whole point is not to jump right into the major plot points, but to have them unfold gradually. Imagine playing the game for the first time not knowing anything about the story. How are you going to know which events are going to evolve the story?
I agree with this to a point, but this only serves to illustrate a gripe I've always had with S1 which is that Disc 1 being slow should be to introduce us to all the people who care about Ryo but they're entirely secondary (nearly every scene with Nozomi is easily miss-able especially on a first time playthrough). Since S1 puts all that the on the backburner in favor of following leads from A to B to an eventual dead end until Ine San gives Ryo the letter, that's what leads me to say there isn't really a point. Like during a first time playthrough, you're right, but every time I replay S1, it becomes more obvious to me that it's kind of just busywork.

The only thing I find unrealistic about that scenario is that Ryo isn't shot to death.
Actually this is pretty realistic, guns are super hard to get in Japan.

Though once again, I find it ironic that people complain that the pace is too slow, but once it picks up, it's now a problem.
I wasn't complaining that the pace is slow and then fast, it's that the game borderline switches from being an adventure game to a beat em up. Like, if you're not at least decent with the combat system (which the game ill-prepares you for since it's like 90% talking to people), then that 70 man battle will kick your ass.

My point is that both sequences served their purpose in advancing the plot. The forklift scenario as I have said twice already, was for Ryo to get closer to Lan-Di via the Mad Angels. The airing of books and catching leaves was to develop Ryo's character further. To the outside observer however, both these scenes can be considered time wasters.
Totally agree.

Though one may find its lack of an identity an issue, I find it to be a strength.
I found it a strength until S3. I liked the fact that nearly every chapter of the first 2 games moves at a totally different pace. I have a problem with S3 trying to turn those story moments into some kind of "formula" that can be repeated. Moments that worked at the beginning of the story do not work at the halfway point.

Some are here (like you) purely for the story and characters
Yes and no. I like Shenmue's gameplay just fine, it's just not something I can play just "for fun" except the combat and some of the minigames. I think Shenmue made major strides in blending genres that was going on in the early 2000's and I love how S2 improved things like the stealth and branching QTEs. I like it, I just wouldn't necessarily recommend Shenmue to someone solely based on its gameplay.
 
I don't think we have to wrap everything in a pretty little box and classify it...the question was brought up about what genre this game is or what it's trying to accomplish. Yu Suzuki created FREE because he felt that Shenmue did way more than just being an RPG, or action, or whatever. It's all of those things to varying degrees, and then some. I admit, I am one that hates putting anything in genres other than to help describe something, be it music, movies, games, whatever. From my perspective...who cares? If everything that Shenmue offered didn't captivate someone, then they didn't continue, and the blame could easily be placed on them or the game itself. It is what it is.

Shenmue I is a prologue...the itself in Japan gave that away. The focus on martial arts didn't need to be that apparent because the 70 man battle had Guizhang, who is a more seasoned martial artist, helping Ryo, who grew up being taught by a martial arts master that just happened to be his father. The need for the moments with Jianmin, Xiuying, Kai, etc. comes only when Ryo gets closer to Lan Di. Lan Di is long gone after he leaves the Dojo, and Ryo basically only gets to fighting the Mad Angels because he thinks they can lead him to Lan Di, which they can't. Once he gets closer and closer, the enemies get more and more dangerous, like Dou Niu and the Yellow Heads. The game introduces the martial artists above, the Wude, etc. to tell you as a player that you need to get stronger to have a chance, and as a member of the story's audience, that this is a moralistic martial arts epic as you said. Shenmue II does a good job at this because that's the point in the story where you need it. I got off the boat in Shenmue II for the first time thinking of Ryo as king of the mountain because of defeating the Mad Angels and Chai, before getting robbed by a child and jumped by a smaller number of people in Beverly Hills Wharf than what I had successfully defeated in New Yokosuka Harbor. Ryo and the player both need a reality check.

It's hard to say as well where the series would've headed if it were allowed to continue on the original Xbox (let's be real, Peter Moore and NTSC Dreamcast Shenmue II or not, III was never going to be on Dreamcast). Or if Yu knew before I's release what he knows now...I was a prologue, and it may have been severely altered if he knew he couldn't achieve the grand scale of 5+ steadily released, huge budget, AAA games.
 
In S1, the worst part of the game is Disc 1; there's no point in any of it until Ine San gives Ryo the letter, it has the forced "waiting for Charlie", there's basically no fighting, and even during my first play through I knew that no one I was talking to was going to be able to actually lead me to Lan Di, which is Ryo's only objective for the bulk of it. Disc 2 is perfectly paced and imo all that S1 should have been. Disc 3 is mostly filler but at least that filler is used to expand the world and justify the length (as opposed to the Disc 1 filler which is just literal time wasting). Forklift driving is OK, definitely not something I ever thought the series would return to, but you rightly point out that the main flaw with Disc 3 is that it's completely on rails. You basically can't practice or buy new moves anymore unless you rush home after work, (which the game discourages you from doing) even though Disc 3 is where all the fighting is. S1 goes from a game grounded in realism with virtually no combat and a leisurely pace to an insane 70-man brawl that sees Ryo (a high school student) single-handedly defeat an entire gang of thugs. It's probably one of the most jarring gameplay shifts I've ever seen.
Disc 1 has a lot of problems. The dead end until you get the letter, the waiting around, the pointless sailor and charlie quest which became memeable. However, I still think Disc 3 is worse.

Thing is Disc 1 is really short. You can finish it in around 4 hours on your first play through and half of that if you really know what you're doing. The most egregious and lengthy parts of it are waiting around with nothing to do while looking for Charlie. However about 50% of Disc 1 is good. It sets the stage well, and has you looking to translate the letter and find Master Chen. While parts of it are bad, if that was all Shenmue 1 had detracting from it, it would be fine. Better games have had their share of tedious or bad parts.

The other thing to remember is that these things don't seem as noticeable when you are first playing the game, especially when it came out, because it had enough technical wow, novelty, and side content, to distract you for the 1-2 hours it makes you waste.

Disc 3 on the other hand, while having more action and world building, takes 50% of the games play time. that coupled with the fact that after a slow start the story starts to take momentum to basically come to a halt for Ryo to go to work for a week. Also, the time wasting waiting parts are sprinkled throughout the game, so it doesn't end with Disc 1.

Don't get me wrong, I like aspects of Disc 3 and I still think the MA and the Long Zha should have been in the game. I just don't think you should have had to grind at a job for so long and have it so drawn out. It would have been better to reduce that down to a third of its length and have you fight the MA 2-3 times before the ending of the game.

As for the 70-man brawl, I liked it as a set piece to end the game but it does detract slightly from the impact of Ryo losing to the Heavens in S2.
I would say that S2 does a far better job of gesturing to what the series is (a martial arts epic) than S1 but, really, I think the fault is that Shenmue does a horrible job of establishing what kind of game it is. There are people who prefer either Doom 2016 or Doom Eternal but no one is debating over whether or not they're games about shooting demons; there are literal arguments between several members on this forum over what genre Shenmue belongs to. Is it a cheesy martial arts revenge story? Is it a somber reflection on finding meaning after immense loss? Is it an epic adventure where the fate of the world hangs in the balance? Is it an RPG? Is it about fighting? Is it about martial arts philosophy? Is it about talking to random NPCs and playing minigames? Is it all of these things?
This is a good point. I've always thought that Shenmue's gameplay and pacing should suit whatever the story needs from it. There are times to pick it up and have action, and times to slow it down and have exploration or dialogue.

The key is to have deliberate pacing, but Shenmue 1 doesn't feel this way.
don't see how going from a leisurely pace in the first two discs to the increase of fighting in disc 3 is unrealistic. You are investigating a gang and getting involved in their affairs. The only thing I find unrealistic about that scenario is that Ryo isn't shot to death. Though once again, I find it ironic that people complain that the pace is too slow, but once it picks up, it's now a problem.
I think a lot has been said on this already and you don't seem like you want to continue to engage further so I'll leave it at this.

I think that more action often gets confused for faster pace. In terms of driving the story forward and feeling like you are accomplishing something Disc 2 does it much better. You find Master Chen, learn about the mirrors, discover the basement, discover the Phoenix Mirror, learn about its legends and Phantom River Stone, try and fail to get to Hong Kong. All of that in a few hours and with only 2 combat scenes (Guizhang, Chai). Not to mention many of the best scenes with family and friends that develop the characters happen on Disc 2.

Compare that to Disc 3 where you have to spend the next 10 hours trying to stop the MA, knowing full well that it won't lead anywhere to finding Lan Di, and spend half of that time driving a forklift. It just stops the pacing in its tracks and turns a lot of people off.

I think these are the reasons that a lot of mainstream people became turned off from Shenmue and never gave the sequel a chance.
 
.I was a prologue, and it may have been severely altered if he knew he couldn't achieve the grand scale of 5+ steadily released, huge budget, AAA games.
This points to the crux of the problem to me. Shenmue 1 was the first chapter of 11 and stretched out to be a full length game. Technically at the pace Shenmue was going it was going to be 11 games which is just unrealistic by many standards.

I think it was partly Suzuki's hubris to keep expanding on the ideas. He often gets carried away and wants to put more in his games than is sometimes realistically possible. Originally Shenmue was only supposed to be 2 games before getting the overhaul and expanded a lot.

I think splitting S1 and S2 was the first big mistake that led to Shenmue's downfall.
 
Disc 3 on the other hand, while having more action and world building, takes 50% of the games play time. that coupled with the fact that after a slow start the story starts to take momentum to basically come to a halt for Ryo to go to work for a week.
I get what you're saying when you consider the entire play time. I agree that games should be focused on what they're actually about so Shenmue, ostensibly a martial arts epic, forcing the player to use a forklift for a major chunk of the game is contradictory and that's kind of what I meant about Shenmue's identity crisis. It's not just that it defies genre, it mashes opposing genres together; Suzuki wanted to implement a strategy game into S3! So if I love Shenmue because it's a story driven adventure game with deep combat (already a weird mix), I also need to like stealth, racing, fast-paced-instant-fail QTE arcade sequences, playing minigames to earn money, training to earn XP, and a strategy game? That's a lot to ask of a player.

The key is to have deliberate pacing, but Shenmue 1 doesn't feel this way.
Shenmue's methodical approach to pacing and storytelling works best when you can clearly understand why you're doing what you're doing, which is why I hated S3's invisible walls so much. Thugs have kidnapped Shenhua's father and are hiding somewhere in Bailu Village but I can't go over there yet because I haven't talked to enough people? I know they're in the village; just search for them! S1 has this with the sailors and there's a reason it's the most mocked part of the game; motherfucker lives in a harbor town for 18 years and won't go look for sailors at the damn harbor.

I don't think we have to wrap everything in a pretty little box and classify it...the question was brought up about what genre this game is or what it's trying to accomplish. Yu Suzuki created FREE because he felt that Shenmue did way more than just being an RPG, or action, or whatever. It's all of those things to varying degrees, and then some. I admit, I am one that hates putting anything in genres other than to help describe something, be it music, movies, games, whatever. From my perspective...who cares? If everything that Shenmue offered didn't captivate someone, then they didn't continue, and the blame could easily be placed on them or the game itself. It is what it is.
This is true, we don't need to put everything in a box, but we can't agree on seemingly basic things about Shenmue. People like it for the bad English dub because it reminds them of a cheesy 70's martial arts movie; that's a fundamentally different thing from, say, Crouching Tiger, Hidden Dragon. It's like the difference between a parody and a drama.
 
People like it for the bad English dub because it reminds them of a cheesy 70's martial arts movie; that's a fundamentally different thing from, say, Crouching Tiger, Hidden Dragon. It's like the difference between a parody and a drama.

I don't like the English dub because I get a laugh, I like it because there are some genuinely good voices in it. Paul Lucas, Eric Kelso, Lisle Wilkerson, and most of the time, Corey Marshall. And I like several others as well, like Yamagishi - san and Ine - san, even Mark, Wong, Sam, and Larry. People can get on their Shakespearean high horse and laugh and point their finger and ridicule all they want, but I genuinely like the English dub, especially for the first two games. Yes, I can also point to all sorts of funny voices, questionable lines and scripting, but overall, taking the good, bad, and questionable, I enjoy it. And yes, I have heard people talk where I live very similarly to some of the characters people make fun of.

Now for III, some of the same issues above persist...along with some pretty terrible translations at times. And I can also enjoy the Japanese dub for all three games, having played in both languages.
 
I don't like the English dub because I get a laugh, I like it because there are some genuinely good voices in it. Paul Lucas, Eric Kelso, Lisle Wilkerson, and most of the time, Corey Marshall. And I like several others as well, like Yamagishi - san and Ine - san, even Mark, Wong, Sam, and Larry. People can get on their Shakespearean high horse and laugh and point their finger and ridicule all they want, but I genuinely like the English dub, especially for the first two games. Yes, I can also point to all sorts of funny voices, questionable lines and scripting, but overall, taking the good, bad, and questionable, I enjoy it. And yes, I have heard people talk where I live very similarly to some of the characters people make fun of.

Now for III, some of the same issues above persist...along with some pretty terrible translations at times. And I can also enjoy the Japanese dub for all three games, having played in both languages.

I can agree with this. To add, some things are lost in the english translation. (IE: Tom's entry level japanese, Tony and Smith speaking english to ryo like a dick, etc) I love the english cast dont get me wrong, and english is how i grew up playing the games. However, as someone who has played in both languages, I think the true shenmue feeling comes out in the japanese dub.

Shenmue 3 is all over the place IMO. Some characters sound great and some sound a bit questionable but then again I havent played it enough so that opinion may change.
 
I don't like the English dub because I get a laugh, I like it because there are some genuinely good voices in it. Paul Lucas, Eric Kelso, Lisle Wilkerson, and most of the time, Corey Marshall. And I like several others as well, like Yamagishi - san and Ine - san, even Mark, Wong, Sam, and Larry. People can get on their Shakespearean high horse and laugh and point their finger and ridicule all they want, but I genuinely like the English dub, especially for the first two games. Yes, I can also point to all sorts of funny voices, questionable lines and scripting, but overall, taking the good, bad, and questionable, I enjoy it. And yes, I have heard people talk where I live very similarly to some of the characters people make fun of.

Now for III, some of the same issues above persist...along with some pretty terrible translations at times. And I can also enjoy the Japanese dub for all three games, having played in both languages.
I wasn't talking about preferring one dub to another (to each their own), I'm talking about a fundamental difference in the tone of the series. There are those for whom Shenmue is like a cheesy martial arts B-movie in game form about Ryo getting revenge on Lan Di, and there are those for whom Shenmue is a martial arts epic that's telling a serious story earnestly with a complex mythology and a rich mystery. Those are fundamentally different things. It's like one person plays Shenmue and sees Kung Pow: Enter the Fist, and another sees Crouching Tiger, Hidden Dragon.
 
I don't like the English dub because I get a laugh, I like it because there are some genuinely good voices in it.
I can respect this take. I generally don't agree as I prefer the Japanese VA, especially in 2, but in S1 I have to say some of the voices are better in English.

While I can understand those who like the English Dub, it's for those like you that like it unironically and sincerely. There are many people (maybe most?) who prefer the English dub because it has "charm" read: bad, and they enjoy the tone that brings.

I wasn't talking about preferring one dub to another (to each their own), I'm talking about a fundamental difference in the tone of the series. There are those for whom Shenmue is like a cheesy martial arts B-movie in game form about Ryo getting revenge on Lan Di, and there are those for whom Shenmue is a martial arts epic that's telling a serious story earnestly with a complex mythology and a rich mystery. Those are fundamentally different things. It's like one person plays Shenmue and sees Kung Pow: Enter the Fist, and another sees Crouching Tiger, Hidden Dragon.
This hits it on the head. I was going to use "the Room" as an analogy. There are a lot of "fans" of that movie but no one acknowledges it as a good movie. They are laughing at the movie not with it. While they are deriving enjoyment from it, they are doing so at the movie's expense. I hate to gatekeep but if you like Shenmue because you think it's bad then I have to question why you're a fan at this point.
 
I wasn't talking about preferring one dub to another (to each their own), I'm talking about a fundamental difference in the tone of the series. There are those for whom Shenmue is like a cheesy martial arts B-movie in game form about Ryo getting revenge on Lan Di, and there are those for whom Shenmue is a martial arts epic that's telling a serious story earnestly with a complex mythology and a rich mystery. Those are fundamentally different things. It's like one person plays Shenmue and sees Kung Pow: Enter the Fist, and another sees Crouching Tiger, Hidden Dragon.
Fair enough, I respect that you said that. I can get a bit touchy about the dubs, because while I too can understand preferring either way to play, there are some that just can't fathom anyone not thinking the way they do.

I can respect this take. I generally don't agree as I prefer the Japanese VA, especially in 2, but in S1 I have to say some of the voices are better in English.

While I can understand those who like the English Dub, it's for those like you that like it unironically and sincerely. There are many people (maybe most?) who prefer the English dub because it has "charm" read: bad, and they enjoy the tone that brings.

And fair enough to them. Again, thank you as well for not being condescending about that as most tend to be, sadly.
 
Looking at this Shenmue DC NTSC-US (already have NTSC JS and EU)

s-l1600.jpg


It's at £29.99 which I think is expensive for ths, I don't mind that, but is the front copy a reprint? I've never seen the dashed lines on the edge of the front cover in the case.

Someone please reassure me 😅
 
I have sealed copies of both the limited edition and the normal edition, and neither of them have that dotted line.
 
When I first played the Japanese version of Shenmue, it changed my opinion on Chai. Paul Lucas' depiction of Chai makes him seem scary, while the Japanese VA depicts him more comically.

I remember reading old interviews of Yu and how he thought Chai was 'cute' and, having played the dub only, I couldn't understand this. I finally understood after playing with Japanese voices on.

The tone of Paul's voice is much more menacing than the Japanese VA. It's harsher and more aggressive. It's interesting how even little things like this can change your opinion on a character.

Just a note that this isn't a critique of Paul. I'm not saying there is a 'right' way to voice the character, just that I interpreted the performances of the two actors differently. In fact, I absolutely love Paul's depiction of Chai and slightly prefer his version more because his portrayal of a louder, angrier and more aggressive version of Chai fits more with his creepy demeanor.

It does make me think of Shenmue 3 and how Chai seems to be more of a joke than a threat (his room in Shenmue 3, for example being comical) and it makes me think whether Chai was always supposed to be comic relief in the series. A pest with a funny catchphrase who refuses to accept when he's beaten. Kind of like team rocket in Pokemon.

Even the optional dialogue you get after the arcade fight with the Dobuita residents seems to suggest that he's a joke. Ryo calling him ugly and stinky, Dobuita residents comically impersonating him, etc. This always seemed more out of place in the dub because I found him scary and I was surprised that most of the residents didn't seem to share this opinion. They, along with Ryo, just seem to mock him more than anything! But with his 'softer' voice in the Jp dub and his weird catchphrase coming across as a lot less aggressive and more of a weird habit, it makes more sense to me.
 
A lot of nice observations. I actually haven't played a Shenmue game in English since the original release of the first game, so I had kind of forgotten about Chai as a more serious character. I think it's more galling to have so much trouble beating what is basically a joke character, but a menacing Chai still works. It's just different.

There are probably a number of things that get lost a bit in the translations. My absolute favorite line in the entire series is (probably) this one at the beginning of the sailor fight:

"HaHaHa! HiKkAkAtTa Ne! MaNuKe Na ScHoOl BoY!" with the most absurdly terrible Japanese accent imaginable. :ROFLMAO: Gets me every time.
I'd probably translate it as "Hahaha! We got you now, you dumb ass boy scout," and I don't think there would have really been a great way to get the accent across, unless he was made German, or something, in the English translation.

These are really the kinds of things that make me avoid translated works. At least for Japanese to English. It's more art than science (aside from translating patents, which I've been told is extremely formulaic), and some amount of interpretation is necessary in order to get results that don't sound completely unnaturally. I like to bypass that, but I know it's not an option for everyone.
 
When I first played the Japanese version of Shenmue, it changed my opinion on Chai. Paul Lucas' depiction of Chai makes him seem scary, while the Japanese VA depicts him more comically.

I remember reading old interviews of Yu and how he thought Chai was 'cute' and, having played the dub only, I couldn't understand this. I finally understood after playing with Japanese voices on.

The tone of Paul's voice is much more menacing than the Japanese VA. It's harsher and more aggressive. It's interesting how even little things like this can change your opinion on a character.

Just a note that this isn't a critique of Paul. I'm not saying there is a 'right' way to voice the character, just that I interpreted the performances of the two actors differently. In fact, I absolutely love Paul's depiction of Chai and slightly prefer his version more because his portrayal of a louder, angrier and more aggressive version of Chai fits more with his creepy demeanor.

It does make me think of Shenmue 3 and how Chai seems to be more of a joke than a threat (his room in Shenmue 3, for example being comical) and it makes me think whether Chai was always supposed to be comic relief in the series. A pest with a funny catchphrase who refuses to accept when he's beaten. Kind of like team rocket in Pokemon.

Even the optional dialogue you get after the arcade fight with the Dobuita residents seems to suggest that he's a joke. Ryo calling him ugly and stinky, Dobuita residents comically impersonating him, etc. This always seemed more out of place in the dub because I found him scary and I was surprised that most of the residents didn't seem to share this opinion. They, along with Ryo, just seem to mock him more than anything! But with his 'softer' voice in the Jp dub and his weird catchphrase coming across as a lot less aggressive and more of a weird habit, it makes more sense to me.
Just out of curiosity, can you point to one of those interviews? I'd like to read them.

@Rydeen I agree. Seems like he's mocking the fact that Ryo is "just some dumb Japanese boy" with his intentional terrible accent.
 
Just out of curiosity, can you point to one of those interviews? I'd like to read them.

@Rydeen I agree. Seems like he's mocking the fact that Ryo is "just some dumb Japanese boy" with his intentional terrible accent.

I tried to look for them but I can't find them. It was a long time ago since I read them! Certain things stick in my head.
 
Just came across a thread on Resetera about a 1998 JP only game that i never heard about:

Apparently, a lot of systems found in Shenmue were already in place in this game, per the wiki:
-The player has seven days to explore the town and countryside talking to the residents in order to solve the mystery
-One in game hour is around five minutes in real time.
-The strict seven day time limit makes it difficult to see all the events and get the best of the three endings
-The game features the "tank style" movement controls
-Fighting and quick time events
-Full weather cycle and the residents of the town have individual daily routines.
-Matthew can also use his mobile phone to call other characters and certain businesses in the town.

And it even has some more:
-The player has access to a Volkswagen Beetle and a boat to move around town quickly.
-Matthew can eat at the local dinners, and must keep his car fueled.
-Shooting systems

I gotta say im a bit surprise with all the parallels with Shenmue, so my question is if anyone here has played this game, and how all that stuff compares to Shenmue
 
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