- Joined
- Nov 23, 2019
In S1, the worst part of the game is Disc 1; there's no point in any of it until Ine San gives Ryo the letter, it has the forced "waiting for Charlie", there's basically no fighting, and even during my first play through I knew that no one I was talking to was going to be able to actually lead me to Lan Di, which is Ryo's only objective for the bulk of it. Disc 2 is perfectly paced and imo all that S1 should have been. Disc 3 is mostly filler but at least that filler is used to expand the world and justify the length (as opposed to the Disc 1 filler which is just literal time wasting). Forklift driving is OK, definitely not something I ever thought the series would return to, but you rightly point out that the main flaw with Disc 3 is that it's completely on rails. You basically can't practice or buy new moves anymore unless you rush home after work, (which the game discourages you from doing) even though Disc 3 is where all the fighting is. S1 goes from a game grounded in realism with virtually no combat and a leisurely pace to an insane 70-man brawl that sees Ryo (a high school student) single-handedly defeat an entire gang of thugs. It's probably one of the most jarring gameplay shifts I've ever seen.Disc 3 is about half of the game (10 hours long). Around half of that is driving the forklift (that's close to 5 hours!). The forklift can be fun in a way, but for a game about martial arts and ancient Chinese artifacts spending a quarter of it going to work and doing menial tasks makes no sense. Shenmue isn't about driving forklifts, so it shouldn't spend such a significant amount of time on what really has no significance on the rest of the series. People, like that reviewer, rightly recognize that it's just a filler side quest that has no bearing on the main story in anyway. It just feels like the game comes to a grinding halt in terms of its momentum after what I think is a perfectly paced Disc 2.
I would say that S2 does a far better job of gesturing to what the series is (a martial arts epic) than S1 but, really, I think the fault is that Shenmue does a horrible job of establishing what kind of game it is. There are people who prefer either Doom 2016 or Doom Eternal but no one is debating over whether or not they're games about shooting demons; there are literal arguments between several members on this forum over what genre Shenmue belongs to. Is it a cheesy martial arts revenge story? Is it a somber reflection on finding meaning after immense loss? Is it an epic adventure where the fate of the world hangs in the balance? Is it an RPG? Is it about fighting? Is it about martial arts philosophy? Is it about talking to random NPCs and playing minigames? Is it all of these things?I could also turn this around and say that airing out books and catching leaves in Shenmue II does not help Ryo get closer to finding Zhu Yuanda. Thus he ends up going after Ren while becoming frustrated with Xiuying. So I don't see how the general audience would've reacted any differently to the monotony in Shenmue II in comparison to the first game.
Even now with S3--40% of the way in--it seems to be more divisive than ever with half the fans wanting a return to S2's faster pace and emphasis on story and the other half feeling like S3 is everything they wanted from the series. Honestly, that's probably why Shenmue failed to reach a wide audience, not because it's slow or boring (Animal Crossing and The Sims are both massive hits) but because it appears to be trying to do several contradictory things at once and never really coming up with an actual identity for itself. Seriously, "what's Shenmue?" is a question with more answers than any other video game I can think of.
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