BruceWayne911
Arm Break Fire (➡️⬅️⬅️ 👐)
- Joined
- Jul 29, 2018
- Location
- Everywhere like bird $hit
- Favourite title
- Shenmue II
- Currently playing
- Yakuza Kiwami 2
We deserved whooping that punk ass but it was scrapped mostly
The alpha channel on tripView attachment 18465
Soooo, has anyone had this visual glitch before? In and out of gameplay, Ryo has this weird blue shape around his head, other characters do as well. For the Steam version, tried reinstalling and verifying the integrity of game files.
Update: Solved it. Should anyone else have this issue, look here: https://steamcommunity.com/app/758330/discussions/0/3459347019170153872/#c3324240298478824867
I’d always considered S2 to be my favorite, but, like you, my appreciation for the first game has grown a lot in recent years (something that your post just helped me to realize). When I compare the two as video games, I still think that S2 has the original beat in just about every measurable category, but there’s just some intangible quality that has me craving the first game as of late.As I get older, I find myself gravitating towards the first game more and more. Perhaps it’s sense of familiarity, community and home. Perhaps it’s the dynamic FREE music.
It’s a game so unlike many modern titles yet always pulls me in.
I guess in my younger days I yearned for the latter, whereas now I prefer the idea of having somewhere to belong and call home.
It did occur to me as I was writing that post that most people probably go through a similar change in perspective as they get a bit older and the wanderlust begins to dissipate. I also found myself wondering whether perhaps Yu had this perspective shift in mind when designing the games all those years ago, but I think I may be giving him a little too much credit there.In my original post I was going to write something similar but you stole the words out of my mouth. I couldn’t agree with those sentiments more and that’s part of the beauty with Shenmue.
Yes, he had. Shenmue talks a lot about his director as is not just his most personal world but one of the most personal and brave games ever. Imho Ine-san mother figure, Ryo and Fuku-san and some others are splits of Yu-san life or personality. That could be a reasonable explanation for so many reconnings and changes, because his own perspective shifts along time.I also found myself wondering whether perhaps Yu had this perspective shift in mind when designing the games all those years ago, but I think I may be giving him a little too much credit there.
Oh I’ve no doubt that Yu sought to create those contrasting atmospheres across the two games. In fact, I believe he’s expressed as much in interviews over the years. What I was talking about was more the idea that he somehow foresaw each game resonating differently with players depending on what stage in life they were at and that their feelings toward the series might gradually change to reflect that over time.Yes, he had. Shenmue talks a lot about his director as is not just his most personal world but one of the most personal and brave games ever. Imho Ine-san mother figure, Ryo and Fuku-san and some others are splits of Yu-san life or personality. That could be a reasonable explanation for so many reconnings and changes, because his own perspective shifts along time.
And maybe now Im the one giving to much reading here but I believe certain aspects of gameplay are also personal YS touches. For example, the way how stamina depletes in Shenmue 3 its he telling how he thinks about energy and vital force, after the lapse from S1&2 releases.
I also found myself wondering whether perhaps Yu had this perspective shift in mind when designing the games all those years ago, but I think I may be giving him a little too much credit there.
What I would pay to have this lady read me bedtime stories.
This is probably my favourite scene in the first game. Departure for hope was the perfect choice for background music. I have these moments where I could stop thinking about Shenmue for months but I always get sucked back in...