高野和泉
"SAKURA FESTIVAL!"
- Joined
- Jul 27, 2018
- Location
- Tomato Convenience Store, Golden Qr.
So I've been doing a compare and contrast case study between various popular gaming project to SIII on kick-starter and I noticed this detail.
-Everybody starts the same with a base pitch. Most project then move onto make pie in the sky promises or things they think their backers might want that they can implement if they hit more stretch goals. The Ambitious growth of the project is conjured on the spot.
-Yu suzuki puts forth stretch goal proposal of what he wants to do...and if we help him reach them it'll symbolically work out in our favor. The stretch goals are his prioritized ambitions & not pie in the sky promises or things he thinks we might wanna see in S3. We control the ink to his Ambitions he already penciled out on paper.
-Suzuki analyzed the cost,resources,& workload logistics quite well before putting his foot down on any hard decisions. Hence we've never seen a "bad" mismanaged update on production side of things like most recent popular ones. [I.E: Bloodstain/MM9/Kingdom Come/etc...] Only justifiable outrages we've had are from marketing side of stuff...which can't fault on him since he doesn't control that stuff.
-Any criticism outside of that aiming at the production side falls back on the ignorance of those critics.[Models/animations/Dev's priority/unrealistic expectations/etc...]
-Getting a publisher contrary to Kick starter unspoken "No publisher" mantra is a wiser choice than sticking to this crowdfunding (Soft)principle. Proven it's worth in the payout of new ambitious ideas and excavating the lost contents of chapter two in the end.
In conclusion...I think we've found the right forumla to creating a "Masterpiece" work of art & path to beloved game IP(not spiritual successors) resurfacing through crowdfunding. When all is said and done...I think the Shenmue team/community will be the most highlighted ones in the history books of legendary gaming revivals.
Idk if this is becuase SEGA put Yu through the wringer or just inherent property of industry genuises...but I'm personally glad everything is working out in the end with this hype train not de-railing or crash and burn(tho the media and haters might differ).
BONUS: In the pitch video Suzuki quotes "The Full-ON Shenmue experience..." implying that he knows what he already wants. We're just helping him get to the finish line of a shared dream he wants to realized. Probably also explains why we have not been approached for any input/ideas outside of secondary issues at all.
-Everybody starts the same with a base pitch. Most project then move onto make pie in the sky promises or things they think their backers might want that they can implement if they hit more stretch goals. The Ambitious growth of the project is conjured on the spot.
-Yu suzuki puts forth stretch goal proposal of what he wants to do...and if we help him reach them it'll symbolically work out in our favor. The stretch goals are his prioritized ambitions & not pie in the sky promises or things he thinks we might wanna see in S3. We control the ink to his Ambitions he already penciled out on paper.
-Suzuki analyzed the cost,resources,& workload logistics quite well before putting his foot down on any hard decisions. Hence we've never seen a "bad" mismanaged update on production side of things like most recent popular ones. [I.E: Bloodstain/MM9/Kingdom Come/etc...] Only justifiable outrages we've had are from marketing side of stuff...which can't fault on him since he doesn't control that stuff.
-Any criticism outside of that aiming at the production side falls back on the ignorance of those critics.[Models/animations/Dev's priority/unrealistic expectations/etc...]
-Getting a publisher contrary to Kick starter unspoken "No publisher" mantra is a wiser choice than sticking to this crowdfunding (Soft)principle. Proven it's worth in the payout of new ambitious ideas and excavating the lost contents of chapter two in the end.
In conclusion...I think we've found the right forumla to creating a "Masterpiece" work of art & path to beloved game IP(not spiritual successors) resurfacing through crowdfunding. When all is said and done...I think the Shenmue team/community will be the most highlighted ones in the history books of legendary gaming revivals.
Idk if this is becuase SEGA put Yu through the wringer or just inherent property of industry genuises...but I'm personally glad everything is working out in the end with this hype train not de-railing or crash and burn(tho the media and haters might differ).
BONUS: In the pitch video Suzuki quotes "The Full-ON Shenmue experience..." implying that he knows what he already wants. We're just helping him get to the finish line of a shared dream he wants to realized. Probably also explains why we have not been approached for any input/ideas outside of secondary issues at all.
TL;DR version: Dam we have one of the best gaming community and an absolute beast of a developer attached it. And the most mature fan to developer relationship-wise all things considered.