- Joined
- Aug 23, 2018
- Favourite title
- Shenmue II
- PSN
- Nineteencc
- Steam
- MurderousInt
Damn that sucks. So we have no real idea how many copies it sold. I'm sure if the KS had about 70,000 backers this must have sold atleast around that amount if not more with people getting multiple copies on different systems and digital. But that is still guess work....Yeah I was very disappointed last night to see that Shenmue didn't chart in the US via NPD. I didn't post because I didn't want to be the bearer of bad news. I did ask in the thread on ResetERA about it and apparently Shenmue having limited days on sale in terms of NPD's tracking (final days of August) in conjunction with NPD tracking revenue and not unit sales with Shenmue's re-release being a budget title obliterated its chances. As in, the game could have still sold well, it's just the way that NPD records its data via revenue means that Shenmue didn't stand a chance. At a guess it probably mirrored its performance in the UK and Australia, it's just that NPD won't reveal true performance based on the way they determine their chart.
I think if it hits a million eventually Sega will inevitably let us know, and shout something like that from the rooftops.
Do we know what sort of sales number this would need to be considered atleast a success to SEGA?
I had a few people on my PSN say they might get it but none of them did in the end, due to the other games coming out in the following weeks (SNK Heriones/DQ11/Spider-Man/Kiwami 2) of its release and not having any previous investement in Shenmue.
I guess every Shenmue nut will need to start gifting this out at every chance and promoting it when on sale.
I plan on getting a steam copy for myself when a sale hits and gifting that version out to a few steam buddies for X-mas/B-day. So that they can atleast try it if they want and maybe make them give S3 a look.