- Joined
- Aug 21, 2018
So how much did S1 and S2 sell on each system? Can someone quote me so that i can come back and see your comment. Thanks
There’s a lot more take than give, unfortunately.Counting digital, which isn't really tracked to my knowledge, I'm going to say 150k-200k worldwide thus far sold across all regions of launch.
That's a reasonable assessment and a cool $4.5-6 million, give or take depending on losses taken when sale discounts were active.
Very respectable for a 20 year old franchise.
Link? I remember comments based on preorders, but solid preorders on a cult favourite do not necessarily equate to great sales.SEGA have said they're surprised and impressed by the sales figures...
Without knowing what their expectations were prior to launch it’s impossible to gauge whether them being impressed is really all that impressive.SEGA have said they're surprised and impressed by the sales figures, but I'm sure some guy on the Internet who doesn't know the number of sales or the amount spent on development knows better. Come on now.
Without knowing what their expectations were prior to launch it’s impossible to gauge whether them being impressed is really all that impressive.
If they launched the game expecting 1,000 sales, then 5,000 would be both surprising and impressive. If they prepared themselves for a $1m loss after the D3T debacle and only lost $10k, they may be impressed or surprised.
Their lukewarm attitude towards the IP over the past 20 years and their decision to pull the plug on the partial remake suggests to me that they really weren’t expecting all that much interest and so I don’t read too much into their remarks until they release figures.
I’m sorry that you didn’t agree with my estimate for production costs. Would you prefer it if I just imagined a makebelieve world where magical fairies poop out fully developed games allowing publishers and developers to have a 100% profit margin on all games?
I suppose I should have known better really. What on earth was I thinking starting a discussion about sales in a thread dedicated to talking about sales?
I can’t say that I’ve seen too much over here in the way of marketing, but to be fair, I mainly consume western media as my Japanese is god awful.I'm going to take your estimates (up them a bit) and apply them to my assumptions on sales, just as a bit of analysis really.
$15 for retailers to get stock per game (allows for currency fluctuations)
Copies sold 250k.
So 15×250,000 = $3,750,000
I reckon printing and distribution came in at $200k
Marketing: I'm saying $500k due to the promotion in Japan as well as the western promotion.
That's $700k costs to facilitate release. Leaving $3.05m dollars.
It's the dev costs that I'm not sure on. If I estimate $2m dollars given the work on the canned remake as well then there's $1.05m profit.
Using my upper sales figures of 350k at $15 a game = $5.25m - costs at $2.7m = $2,550,000 which is healthy considering it was a dead IP.
Of course it's all guesswork. Sega seem to have got behind the franchise a bit more so who knows.
Until we see actual figures from all outlets etc we won't know.
I think your point about the game selling 'poorly' because of the botched state of the release is your most objectionable point. These reissues/nostalgia releases sell because of nostalgia and reputation, not because of the pristine state of the new code. I don't think the state of release affected sales whatsoever and most new people didn't notice 99% of the bugs we noticed.Without knowing what their expectations were prior to launch it’s impossible to gauge whether them being impressed is really all that impressive.
If they launched the game expecting 1,000 sales, then 5,000 would be both surprising and impressive. If they prepared themselves for a $1m loss after the D3T debacle and only lost $10k, they may be impressed or surprised.
Their lukewarm attitude towards the IP over the past 20 years and their decision to pull the plug on the partial remake suggests to me that they really weren’t expecting all that much interest and so I don’t read too much into their remarks until they release figures.
I’m sorry that you didn’t agree with my estimate for production costs. Would you prefer it if I just imagined a makebelieve world where magical fairies poop out fully developed games allowing publishers and developers to have a 100% profit margin on all games?
I suppose I should have known better really. What on earth was I thinking starting a discussion about sales in a thread dedicated to talking about sales?
I’m not sure the overall sales figures are as high as you think. Sega clearly have some indication how many units have sold and I think had they broken the 250k mark they would have been keen to spread the word.
I’m a little confused, as nowhere have I said that I believed that the botched state of the release impacted sales. I do actually think that’s the case to some degree and have spoken to a few people that didn’t buy it after hearing that it was unplayable at launch, but I haven’t mentioned that in this thread.I think your point about the game selling 'poorly' because of the botched state of the release is your most objectionable point. These reissues/nostalgia releases sell because of nostalgia and reputation, not because of the pristine state of the new code. I don't think the state of release affected sales whatsoever and most new people didn't notice 99% of the bugs we noticed.