RyoHazuki84
俺が益荒男
If you refer to the back of your copies of the original Dreamcast game (that's if you still have them), especially with Japanese releases, it tends to show the label of the genre. As we all know, Shenmue was intended to create a new genre called FREE, or Full Reactive Eyes Entertainment. Since open world games have been progressing since the 2000s, IMHO, not many of them live up to what I believe was Suzuki's vision for the FREE genre. I feel many open world games today just treat the world as a playground with no limits as opposed to being a world where you feel like you can be a part of. I'm not saying that's necessiarily a bad thing, but I do enjoy how characters can explain to you where to find a place or how to find a guy. I just don't like how there's a mark on your map and you got to find it. I just find that too limiting and restrictive in that sense.
With Shenmue, certain places and the people that work there stick out. At the Abe Candy Shop, there's always that old lady there who is friendly with Ryo, and she's an accurate representation of those kind of ma and pa shop personalities. With the Tomato Mart, you'll hear a tune at a convenience store in some real life such as Family Mart. I like how you can interact and take a good look at objects, review items you collected, level up your moves, and just buy things that are applicably useful.
While MGSV has a crazy and wide world you can explore, it's not like you can freely talk to anyone. While you are aware of conflicts going on, there's nothing like in MGSIV where you can change the influence of a war zone. In MGSV, you don't actively see the Muhajadeen and the Soviet soldier actively fighting each other, though it is often stated. I was hoping that in MGSV, you'd get to actively take part in that conflict and once again change the outcome. MGSV is a fun game in its own right, but takes the open world genre in that notion of treating it like a playground as opposed to being a truly interactive world.
To me, most open world games are style over substance and I know that Shenmue is the reverse. Considering that Shenmue still has features in context to open world games that still stand the test of time, I still want Shenmue III to live up to Suzuki's vision of FREE and hope that he releases the title under that label.
With Shenmue, certain places and the people that work there stick out. At the Abe Candy Shop, there's always that old lady there who is friendly with Ryo, and she's an accurate representation of those kind of ma and pa shop personalities. With the Tomato Mart, you'll hear a tune at a convenience store in some real life such as Family Mart. I like how you can interact and take a good look at objects, review items you collected, level up your moves, and just buy things that are applicably useful.
While MGSV has a crazy and wide world you can explore, it's not like you can freely talk to anyone. While you are aware of conflicts going on, there's nothing like in MGSIV where you can change the influence of a war zone. In MGSV, you don't actively see the Muhajadeen and the Soviet soldier actively fighting each other, though it is often stated. I was hoping that in MGSV, you'd get to actively take part in that conflict and once again change the outcome. MGSV is a fun game in its own right, but takes the open world genre in that notion of treating it like a playground as opposed to being a truly interactive world.
To me, most open world games are style over substance and I know that Shenmue is the reverse. Considering that Shenmue still has features in context to open world games that still stand the test of time, I still want Shenmue III to live up to Suzuki's vision of FREE and hope that he releases the title under that label.