- Joined
- Aug 30, 2018
- Currently playing
- Shenmue II
I distinctly remember failing the qte where you play chicken against the bikers. I don't know if that had anything to do with it?
Why doesn't this issue repeat itself on any other day if it's intentional? Day 2 seems to be the only day that punishes you for going the wrong way. I remember spending like two weeks doing Day 2 when I was 15 years old because I just assumed Shenmue was trying to force me to work a really long time.
I know it's an 'old' glitch. I experienced it in 2000!
I'm 90% sure it's a game-ending bug. I encountered it when I first played Shenmue on Dreamcast and I must've played through Day 5 at least 10 times, trying every single route and always shifting as many crates as possible. I had to restart from the beginning and made sure not to save on that dumb day until I got the cutscene.Yeah, if I recall correctly, there's only one direction in which the cutscene triggers, and I think you have a minimum number of crates you need to move before it can trigger, so try to work dilligently, This is not a bug, however. It's just a bit difficult to trigger. Kind of a weird design choice.
I wonder if not having your notebook mention Tony and Smith is what can trigger the glitch? I normally talk to mark at the end of the 4th day, and I get the notebook entry. I
Did you know that it's possible to repeat every day of work except the first indefinitely, by simply avoiding story triggers? To repeat Day 2, either enter Warehouse No. 3 from Warehouse No. 1, or don't head to Warehouse No. 17 afterwards. To repeat Day 3, don't go to the area outside Warehouse No. 18 after work. To repeat Day 4, don't talk to Mark. To repeat Day 5, either talk to Mark ONCE only (you need to talk to him twice to advance the story) or stop moving crates after 3:30pm.
On the second official day, you are tasked with taking the crates that are near the Harbor Lounge over to Warehouse #3. What is supposed to happen is that you get a cutscene sometime after lunch, while working. The problem is, this is the one day where you can completely bypass where the cutscene trigger was placed, causing you to have to repeat the same route the next day. This is the reason for why some players are stuck doing the same thing every day, with no progress in regards to the story mode. Below is a map explaining how the route is supposed to work;
As you can see here, the trigger for the cutscene is between warehouses #4 and #5. If you go around the corner near warehouse #1, you miss the cutscene, and therefore have to do the same route the next day. This is where the forklift loop comes from. On all the other days, the cutscene trigger is in a spot that can't really be bypassed, because it's usually placed at a chokepoint where the player can't skip it. On this day, they placed the cutscene trigger at an avoidable location, presumably as a design oversight. As a result some players, few as they may be, are stuck on this day without knowing exactly why.