- Joined
- Jun 11, 2019
Trying to think of the number of times I've consumed an entire bulb of garlic.... Yeah, that's never happened. "Realism" is thrown out the window the moment they decided garlic was the most effective food to consume. Running around and buying garlic just so you can move and play the game is thus absurdly silly, which in turn makes it nothing more than a nuisance that interferes and distracts from enjoying the rest of the game. You can literally go to the games area and watch Ryo's stamina drain just by standing there. It's horrid and it's astonishing some people will defend such a horrible system.realism
To that, the most complimentary thing I've ever seen anyone say about the food system is "it's not that bad", which essentially means "it sucks but I'll defend it anyways".
People wanted it to be a good game. Nobody wanted S3 to be tedious and lack focus and be nearly devoid of story.And this is the problem. There's a difference between what people want it to be and what it actually is.
Agree with this. Bailu is designed to restrict the player. It's designed around very old school game logic, with things like invisible walls preventing you from exploring. I thought Bailu was horribly designed and the worst area in any of the 3 games.Bailu is constructed in a fairly artificial way. Sure, you would tell me "But hey, it's a town, of course it's artificial !". But Bailu is basically constructed as a video game town as opposed to I and II. Basically, its implementation and its components serves the gameplay which betrays the story setting.