I think it mostly boils down to presentation more so than gameplay.
It's interesting to me. Take GTA V for example. I love GTA V, I'm not bringing this up to rag on it. But when you look at the core gameplay, it's literally the same core design we've been running since GTA III. Yeah, story telling has evolved in that series. Overall presentation has evolved. Gameplay has gotten better (it has in some regards)....but the core design is very much the same thing it was since GTA III on the PS2.
Go to Point A --> Get Mission --> Do Mission --> End Mission. Rinse and repeat.
The presentation has evolved but the actual core gameplay design is still the same thing it was many years ago.
I think critics confuse the two. They see that the presentation has evolved but overlook the fact that the core design is still the same it ever was.
Hence the difference here. They see Shenmue III and they see presentation that reminds them of what games used to be. Hence why you see a lot of "looks like a Dreamcast/PS2 game" type of comments.
That's just my two thoughts. It's the presentation that they're judging the most...not the actual core design.
But it's a weird criticism that is selective at best. They can overlook it with games they actually like but use it for games they don't like. Hence why they can praise all these 2D Pixel Art games that are literally just emulating what came before while adding very little new.
Funny that. That and a lot of VG critics have a weird disdain for early polygonal game but have this weird love affair for 2D gaming. Don't know what everyone has against early polygons? I kinda love that era warts and all.
I like my reviews to be thoughtful. Not just to be echoing the talking points of everyone else....even if that does mean I'm up my own ass
On a different note, have any notable devs mentioned anything about playing Shenmue III on their twitter accounts? I know Swery posted a photo of him playing it. But anyone else of note talked about it?