Truck_1_0_1_
I Don't Know, but I Have You!
- Joined
- Aug 5, 2018
- Location
- Barrie, Ontario, Canada
- Favourite title
- Shenmue II
- Currently playing
- Tinhead
- PSN
- Truck_1_0_1_
- Steam
- Truck_1_0_1_
We may be talking at each other here based on our definition of grinding. If you are talking about for example, slow repetitive turn based combat in an RPG then I would I agree. But if you get to a point in a game where you need to halt progress and spend a significant amount of time (i.e hours) leveling up, it breaks the flow of the game and is widely seen as a bad thing. Worse still if the game makes you do that frequently making grinding a core part of the gameplay loop.
Is 75% your threshold? It's hard to quantify but Shenmue 3 is like 30%-50% grinding. I would say that's a lot by any games standard.
I would certainly want Shenmue 4 to lean away from that as I would think most people would.
'mue III is maybe, MAYBE, 25% of the game grinding and that's just being generous.
Be realistic.
We must have different definitions of grinding because to me that implies doing the same thing over and over and over. You can earn money fighting, betting, chopping, fishing, herb picking, forklifting, winning arcade games and pawning. If you can't do some tasks from that list to earn money and advance the plot and consider that a grind then that's a shame. And besides if you've done some of the above already through natural game play it's as easy as going to a vendor and cashing in.
I don't see why Shenmue 2 gets a free pass because you can save scum it. The games trying to teach you that money is a precious commodity and you should be wise and not waste it and that earning money is tough. Yes you can win big by gambling but just as easy lose it all... Or you can do some solid labour for guaranteed returns...just like real life. Isn't that what Shenmue is all about?
And bingo.
Grinding is, indeed, doing the dame thing over and over and over and over again.
And you perfectly put into words, why 'mue III is NOT a grindy game.