Okay, just to put my view in context: I first saw Shenmue in the "Project Berkley" video that came on an additional disc with the Japanese copy of Virtua Fighter 3TB I imported back in 1998. I followed Shenmue closely, eagerly anticipating every update in Official Dreamcast magazine from then until release. I got Shenmue on release, and it has been my absolute favourite video game of all time ever since. I got Shenmue II a couple months after release, a year later.
I was initially disappointed in Shenmue II. I didn't like that there were no English voice-overs (lol). I didn't like the changes to the HUD that made it feel more "gamey." I hated that you could no longer train your moves alone in parks. I felt like while the world had expanded in size, it had shrunk in character and the handcrafted detail had been lost. Obviously I got over those things in time, and I absolutely adore Shenmue II as of today, although I still do have some of those misgivings about it.
When Shenmue III was announced, I immediately went to the kickstarter and put down $500. I was always going to back Shenmue 3 as much as I could possibly afford. I ended up backing it with far more than I could afford, and eventually upped my pledge to a ridiculous $1,500. I did this fully expecting a budget version of Shenmue with missing features, a much smaller world, poor graphics, dodgy voice-acting, etc. etc. I don't regret it at all.
Here's what I think of what we've seen of Shenmue III so far.
Pros:
- The graphics are of a much higher quality than I ever anticipated
- They seem to have somehow perfectly recaptured that "Shenmue feel"
- The environments look absolutely captivating
- Estimated 400-500 NPCs in the game (!!!)
- There seems to be a really good amount of side activities both new & old
- Better life-cycle for activities (chop wood to earn money, rent fishing rod, sell fish to market etc.)
- New masters teaching Ryo new techniques!
- The scripted kung fu / fighting sequences look incredible
- What I assume are going to be the QTEs look just like classic Shenmue QTEs
- The tiny glimpse of character interactions and story we've seen so far looks great
- The forklifting looks perfect!
- New and more varied, interesting ways to train
- Tiny attention to detail in very mundane things is absolutely there (toy capsule machines fully animating)
- Ryo having to eat/drink and the new stamina system are interesting
- The training/levelling of kung fu through fighting and beating higher ranked fighters sounds cool
Cons:
- The animations are very wonky, especially facial animations and lip sync
- Not every NPC can be interacted with and not every NPC is fully voiced
- Items Ryo can pick up are now circled for the player which sounds like there's much less to interact w/
- "Gamification" of Ryo's training and literally "leveling" up his kung fu
- No throw moves. No. Throw. Moves. Fuck this one sucks so bad.
- Store now works like every other store in a video game, just buy/sell from a menu
- Some of the minigames seem boring/very shallow (wood chopping)
- The combat looks poorly animated and still in a very rough state
- The UI is absolutely hideous
- Inconsistent design of NPCs, some look great, some look bad, also too many caricature NPCs
- No save transfer from Shenmue I & II HD (was never realistic, but I'm still gutted)
I think that covers my major thoughts. The two main cons for me are:
1) The way that Ryo's martial arts training has been turned into a slap-dash "RPG" system of literally leveling up elements of your kung fu. What was an ambiguous, slow burn-rewarding part of Ryo's growth in the first 2 games where-in you'd learn new moves and slowly get the impression that Ryo was "leveling up" his kung fu in a very natural way has become a cheap game-y system of bashing up a dummy again and again and watching your exp bars fill up. I'll try to go in with an open mind but from the outset I just can't help but hate it.
2) No throw moves. This is almost unforgivable to me, and I was devastated to hear this. I would be happy to see the game delayed another year or even longer if it meant not having to exclude these.
Overall I am cautiously optimistic, and am absolutely praying for another delay to give them more time to work on the game.