See, here's what I have a major issue with right now. This exact phrase in your post, "we both know". Sorry, since when do you have any sort of idea of what I know. What I think. What I feel. No we don't "both know", because you are just assuming absolutely everyone agrees with your up in arms posts. I've seen it with a few people, using the words, "us", "we", and "everyone" when complaining about this, that and the other.
The fact of the matter is no, everyone doesn't agree with you. Everyone doesn't feel these bugs are seriously detrimental to their experience playing these games, and everyone doesn't hate and shit all over Sega and d3t for what issues there are.
Whether you agree or not, like it or not, or it either satisfies or dissatisfies your opinion or not, there was a day one patch for this game on console. That is fact. It was released a day earlier. If it didn't live up to your expectations, then that's your issue. But the fact of the matter is that there was a day one patch, not a one month patch, as you described earlier.
I vehemently disagree with the statement “If it didn't live up to your expectations, then that's your issue”. No, it's the issue of every Shemue fan who wished to see the games treated respectfully and to their potential. Yes they received a day one patch, that is a fact, but it was a woefully under-baked one for two objectively bad ports. I've experienced things during my play-through of S1 on PS4 that I have never dealt with in 13 completed save files on my DC and S1 sounds like the best of the two parity wise!
A resolution bump, the ability to save anywhere, use the analogue stick and trophy support does not make up for it and nor should it have to. I take no pleasure in saying that but it's the truth based on my experience so far and by the sounds of it, many others.
I have not and will not lay into Sega (or d3t) because I understand why they released the games when they did, to avoid the release schedule slaughter house in the tail end of this year. However, it's come at the expense of fidelity in the re-production of two games I enjoy most of all. To the publisher and developer, we fans are the testers, acting as QC for their flawed product. By driving this litany of bug reporting directly, we are doing their job. I simply cannot fathom how a play tester played S1 start to finish and we ended up with this product.
I accept their decision to release early because I want to see the titles sell well but the state of these games is disgraceful. They've had years to finesse these titles and for what we got, they're really very poor. That's not me sticking the knife in or being overcritical out of spite, it's what many, including myself, are experiencing. I'm not undermining the technical challenges d3t faced during development, just the fact they thought this was an acceptable state in which to release these games, even if they were under pressure from Sega. Reality is, they could and should have waited to Q1 2019, if that's what it took.
Fans are entitled to strongly criticise things they care about and in this instance it's appropriate and more than justified. Frankly, i'd be shocked if they weren't expecting this level of blowback given it was their choice to release early and this communities longstanding reputation. I wanted as close to perfection as possible and got abject mediocrity. It's fine you're seemingly less disgruntled with the state of things than others, just as it's fine for others to voice their dissatisfaction as harshly and vocally as they wish with whatever pronoun they choose.
I just truly hope the Japanese LE incorporates all the fixes planned, as i'd really like complete games on disc.