Currently working on SaGa Scarlet Grace Ambitions. I'm about 25 hours in to my first character and quite enjoying it, although it's wearing on me just a bit by this point.
SaGa is such an odd series. I adore it and own nearly every release (I'm missing the Wonderswan version of Romancing SaGa, although I have the WS port of SaGa), but all the same, the games just too obtuse, experimental, and vague for me to ever truly understand, master, and, oftentimes, even beat them.
Scarlet Grace is probably the most accessible one I've played since at least the Romancing trilogy, but it's still just a little too obscure in its workings, and some of the concepts are more miss than hit. It's a quandary, though: if it was more obvious, straightforward, and traditional, would it still be a SaGa?
I suppose that would make it Octopath Traveler, which I did quite enjoy. It really felt like an attempt at making a mainstream SaGa title.