- Joined
- Jul 27, 2018
It seems obvious to me that they're following an agile development model, focussing on the core assets first, along with gameplay and story. Then making incremental upgrades to the environments and models. Judging by how much the models have improved from the beginning, it seems that's what is happening.
Other studios will spend large amounts of time and money creating trailers that will show off almost 'perfect' footage that is mostly representative of the final game. This consists of the team focussing on a small part of the game that they want for a trailer and creating a mostly final build of that very small part of the game, whilst the rest is far from finished, with many parts of the game not even started. It's not an efficient way of working, but it obviously makes sense from a marketing sense. For a crowdfunded project, it isn't efficient or neccessarily financially viable to do this.
But I'm no expert on video game development, I'm just a fan, so maybe I'm wrong.
Other studios will spend large amounts of time and money creating trailers that will show off almost 'perfect' footage that is mostly representative of the final game. This consists of the team focussing on a small part of the game that they want for a trailer and creating a mostly final build of that very small part of the game, whilst the rest is far from finished, with many parts of the game not even started. It's not an efficient way of working, but it obviously makes sense from a marketing sense. For a crowdfunded project, it isn't efficient or neccessarily financially viable to do this.
But I'm no expert on video game development, I'm just a fan, so maybe I'm wrong.