I guess you can say he's "out of touch" he doesn't play games and therefore probably doesn't keep up with current industry trends and design philosophies. This is why you get something like the terrible stamina and combat systems. Anyone who plays or has played a 3D fighting game knows that the combat system in Shenmue 3 is horrendous, its the most unintuitive combat system I have ever seen in a modern game.
There's also so many oversights and lack of quality of life things like not being able to skip dialogue (which they fixed), not being able to select to amount of items you want to buy/sell, there isn't even a slider for camera sensitivity, which is unheard of really.
So besides the story complaints, I think the design decisions are an even bigger problem, I just hope things are improved in Shenmue 4.
I agree with most of you guys when you say the game is Shenmue and that's what you wanted. My question was more aimed the viewpoint of someone who isn't a fan.
Yes he is and I am glad that he does things his way. I hate 99 percent of modern games, with their blinking Icons, skills trees, side maps, big but empty meaning less Worlds and so forth. Not to Mention how terrible modern games are with their Story telling Methods. You have to listen to the Story and Play at the same time. I am too old for that. I want have Gameplay Elements and Story Elements separated. Not eveything at once.
There is not a single element in modern gaming that I would prefer over the 1990s philsophy.
But feel free to ignore me. I am just one of the old dudes that say everything was better in the past.
That Statement cannot applied to every aspect in life. In many ways things are better than they were in the past.
But not gaming. Gaming aged bad thanks to the social media. Today People want to so many things that the same time. Games are build that way with their overblown interfaces and so forth.
You are not getting my point. Modern games press every story aspect in t he game play segment. You have to walk, fight and listen to lots story information. It is a burden to listen/read at the same time. in Story telling elements modern gaming sucks.
And you are not a fan of S3 Ghost Trick. I get it. I have no real complaints about it. S3 is one of my games of the year. Tastes are different.
Played Lost Paradise after getting SM3 Platinum. Upon completing it I only remember kids/men/woman/elderly animations looking like they got a totem pole deep down youknowwhere.I'm playing Fist of the North Star : Lost Paradise at the moment and the opening 4 hours were more boring than anything in Shenmue III. Endless cutscenes, interruptions from non-speaking NPCs, walk forward 4 steps and another cut scene starts, why even hand over control if you're going to take it right off me again??? this is way more annoying than the Shenmue III fade to blacks. Everywhere's gated off as the minimap has giant red X's all over it. the fighting is repetitive and one note, making Yakuza look like Street Fighter by comparison. The game world makes no sense 'here murder carries the highest punishment and must face due process' (I just made 10 people explode outside with my fists) etc etc
Now i'm on Chapter 5 and it's opened up and I feel like I can finally start enjoying myself without being funneled down incredibly restrictive game design...why's it taken the best part of 5 hours to get to the good stuff? Madness.
Everything in Shenmue III is delivered better no joke. Everyone is voiced, the gradual introduction of things to do is handled better, the fighting is way more satisfying and tactical. I mean I can see FOTNS is going to be a decent game but coming off the back of Shenmue III it's hard going.
So yeah I'm glad Yu is happy doing his thing because I would hate to see Shenmue take the modern gaming template. It sucks.
Would you find a non-Shenmue fan on a Shenmue forum?
I agree with this sentiment to an extent, but I think the problems with the writing are simply down to Yu hiring bad writers and have nothing to do with the number of mini games.I think Yu Suzuki was out of touch with what we really wanted from Shenmue, which is more lore and plot development. I am not sure anyone here would've been upset had they slashed the amount of mini games and devoted more resources to better dialogue, plot progression or just richer cinematics with the main cast of characters. I wonder how the original outline for these chapters looks compared to what we got. The 'stamina system' is likely something he wanted to implement from the beginning and couldn't figure out back in the day.