I actually don't have a huge problem with how the KS was run or even the fact that an area had to be cut (though they should have done a better job of damage control). What I have a problem with is the lack of transparency when it comes to the story (does the chapter structure even still matter? how many chapters are there, how many are left, how many chapters are projected to be in each game etc.) because the fact that story is such a low priority for S3 is definitely the highest cause for concern, at least for me. If Suzuki is only 40% done, what percentage of that is S3? How much more will he realistically be able to fit in sequels (he's claimed he only wants to do 1 or 2 more Shenmue games)? Some clarification would be nice particularly since this story has supposedly been planned out for 20+ years.
In recent interviews he’s suggested that S3 takes us to around 40% and that he would like to make two or three more games to complete the story (although could do so in one if he needed to).
This would suggest that he has an idea of where the story is going and how he might go about completing it in a variety of different scenarios. While I share your concerns regarding the story to some extent, I think we have to remember that this is Yu’s story to tell as he wants. He’s been fairly transparent up to this point, but I think at this point the story isn’t set in stone and is likely to change depending on whether Yu thinks he will be able to tell it the way that he wants or needs to cut things out to bring it to a conclusion in the next game.
I simply don't believe that S3 was produced with any aims at being commercially successful beyond the fanbase and if it was, then the answer to the title of this thread is obvious.
We’ll have to disagree on this point. Assuming DS and YSNet split everything 50/50, DS breaking even would suggest that YSnet made at least $5m back of the $7m raised through crowdfunding (which considering a good chunk of this was set aside for reward fulfillment isn’t far off from breaking even). Perhaps ‘commercially successful’ wasn’t quite what I was looking for. I think Yu probably planned to use the money generated from S3 sales and exclusivity deals to fund S4 and to this end, producing a better game was likely to increase the chances of this plan succeeding.
I'm fairly concerned that this is exactly what happened (obviously not the producing 3 half assed games part).
You’re concerned that YSNet held onto some of the Kickstarter money to fund the production of S4?
Not necessarily holding back money, but: 1. advancing the plot to a more substantial degree, at LEAST getting us to >50% and 2. providing a clear path for the future (ie: those extra funds secured by DS, Sony etc. could have been for future games, not used on S3 (it's possible this is what happened but that isn't the picture that has been painted thus far)).
As you say, it’s still very early days at the moment (they haven’t even released all of the DLC). I’m not sure which picture you’re looking at, but we know that content that was being worked on was cut and we know that the lights are still on at YSNet as we’re still getting patches and DLC (despite the DLC having been in the advanced stages of production a year or so ago). We’ve seen a support studio accidentally post that they’re looking forward to working on S4 and photos of Yu taking photos in China. The picture I’m looking at suggests that they’re already working on S4. I could of course be wrong.
I didn't call him unprofessional, I said he made a bad game. I totally get chasing the dragon of Shenmue's highly detailed environments and fully voice NPCs and abundant minigames etc. I'm sure it was all done in the interest of making the best game possible for the fans. But what was sacrificed to get there was story, writing, character depth, pacing, combat, and a sense of progression, which resulted in a bad game.
My mistake. You called him incompetent. You’re once again assuming that the story we got in S3 wasn’t the story Yu wanted to tell. I happen to agree with a lot of your criticism in this regard, but the way you put across your opinions is unnecessarily abrasive. Take this gem, for example...
Suzuki once again overspent and undersold with no concrete plan for the future, putting the series' life in jeopardy yet again (fact)
Or this one...
I was pointing out how (Jim Sterling)’s videos tearing S3 apart have more views than S3's marketing materials combined.
It’s either opinion masquerading as fact or straight up lies presented as truths. I’m all for discussing Shenmue 3’s failings, but these kind of posts come across as being a little toxic and I can certainly see why some here have taken issue with your posts.
Considering that the single biggest criticism of S3 is with regards to its story and considering that continuing the story was THE reason to revive the Shenmue series, I don't think that making it the primary focus would have resulted in a worse game. I can't imagine a world where we got to play a Shenmue 3 with characters we care about and interesting villains and a deep story and criticizing it because we didn't get to drive a forklift.
I wasn’t a fan of some of the inclusions in S3, but if Yu wanted to include them, that’s his business. Wanting to please the fans who fought for years to revive his series and gave him millions of dollars to do so is understandable, I think. Having a forklift and having a substandard story are two separate matters though.
I'm hardly alone in disliking this game. Shenmue 2 is my favorite game ever, no one wanted to forgive S3's flaws more than me (I felt like Homer Simpson chasing his pig saying "it's still good, it's still good" right up until the credits) so if S3 is losing longtime fans of the series I would definitely consider that a problem that needs to be addressed.
And I’m sure Yu will try to address it if given the chance.
Forklifts... if I don't include them, everyone will be upset with me. [laughs] Forklifts are being readied. This is from 2017, it doesn't really sound like they were something he always wanted to keep. He's said elsewhere that he was baffled by fans' obsession with them.
Not sure about Chai but his inclusion/implementation was bizarre. I wasn't sure if Ryo even recognized him.
As per my last response, Yu clearly felt that fans would’ve been unhappy if forklifts haven’t been included. Perhaps he could’ve saved a bit of time and cut them and nobody would’ve cared, but would the programmers having a bit more time on their hands improve the quality of writing?
I always saw Chai as a Gollum type character and figured he’d always be trailing Ryo ready for a late plot twist. I agree that Ryo’s reaction to seeing him and the lack of Chai’s signature theme were a little baffling, but I could see Yu having wanted to include him.
No trouble, I'm just getting very different results than you. What are the international numbers for Bloodstained in that case?
Try searching for ‘Shenmue 3’ and then filtering by view count. You can also look through Deep Silver’s videos to see the multiple language versions and their view counts. As far as I can see, Bloodstained’s marketing all went through Sony and only an English Language version of the trailer was made (638k).