Come on... So for people who don't like grinding in the first hour of the game, they can just play the game 3 times instead?I beat the bookie on my third play thru--live on stream so i can prove it if necessary--without training once. Point being, If you get accustomed to the underrated combat system, then the training isn't quite as mandatory as the game leads you to believe. Not quite Shenmue 1+2 level of not-needing-much-training, but still possible.
Come on... So for people who don't like grinding in the first hour of the game, they can just play the game 3 times instead?
The only thing that proves is it took you 60+ hours of play time to skip the grinding.
You seem to still not be able to see that this is a matter of perspective, though. I'll assume you're just complaining about the money grinds related to the two masters, and in those cases, your payoff is learning new techniques that allow you to move past the bosses. It's functionally no different from needing to grind money or levels in any Dragon Quest game, or most of your typical RPGs. It's unfortunate that you hate it so much, but it isn't objectively bad just because you didn't like it.It's relative to the rest of the game, whatever that game is. I've grinded in games before and there was pay off. If it's just pointless grinding for the sake of adding length then that's not fun. Just because I don't mind grinding in one game, doesn't mean I want to do it in every game.
Haha but Rocky wasn't grinding to get a capsule toy or 1000 fish... JkThe grinding is what made Shenmue III special to me. It was like a Rocky movie. The underdog had to practise hard every morning to beat impossible odds. I loved that.
I like it, but the lack of visible progress or varierty when you do One Hit Punch, Horse Stance or Rooster Walk is disappointing. I know it would've taken a lot to make these more complex, but I found their execution underwhelming. This is why they really just feel like basic grinding instead of something more rewarding (to me). I also am still a bit confused about why you can't actually do the One Hit Punch in a fight.The grinding is what made Shenmue III special to me. It was like a Rocky movie. The underdog had to practise hard every morning to beat impossible odds. I loved that.
The grinding is what made Shenmue III special to me. It was like a Rocky movie. The underdog had to practise hard every morning to beat impossible odds. I loved that.
The only thing that I didn’t like about the training is that Ryo doesn’t say ‘I should put on my training gear.’ before training. Who the hell trains in jeans and a leather jacket? Considering the attention to detail in other areas of the game, it genuinely bothered me that they didn’t add this element to the game.I didn't mind the training, that was fine and actually a bit rewarding. What I disliked was the grinding for money. First in Bailu and then again in Niaowu. It just felt like a way to make the game a bit longer.
I didn't mind the training, that was fine and actually a bit rewarding. What I disliked was the grinding for money. First in Bailu and then again in Niaowu. It just felt like a way to make the game a bit longer.
I can understand this sentiment and I agree to some extent. But Shenmue II did the same thing but even worse in Kowloon where you had to pay for so many fights, yet I don't see many complaining about this.
You only had to pay for the first fight. The game meant that winning a fight would get you enough money for the next one. And doing mini games gave you money directly, not tokens to exchange for items to resell.
Hence why you dont see many complaints. It also help that the fight introduced interesting gameplay twists in the fights, story pieces and side characters.
1. It cost $500, which you can earn with about 10 minutes of save scumming (there are no such easy outs in S3).I can understand this sentiment and I agree to some extent. But Shenmue II did the same thing but even worse in Kowloon where you had to pay for so many fights, yet I don't see many complaining about this.
While I see the point in what you're saying and agree, there's also the fact they had to to use a system that didnt promote gambling to get the game released in China.
Let's remember why the system is there but it could definitely be improved on.
It does and I can't say I'm a huge fan of that system either really. But it does have a more tangible impact on the game.Yeah, Yakuza uses a similar system.
A kickstarter budget shouldn't give a pass for the quality of the game because at that point, it starts getting into "A for effort" territory, when they're only concerned about the execution or final product.Look, the story sucks, but I don't see how you can objectively give this game a 5 out of 10, especially considering that it's a Kickstarter game on such a meager budget. It's not going to be everyone's cup of tea, but there is still a solid game there bracketing a lousy excuse for storytelling.
I mean, scores that low should be reserved for broken ass games, not Shenmue 3.
A kickstarter budget shouldn't give a pass for the quality of the game because at that point, it starts getting into "A for effort" territory, when they're only concerned about the execution or final product.
And I think broken games should be reserved for 4 and below. Games like Superman 64, Big Rigs: Over the Road, Blacksad: Under the Skin, etc.