Two words: Seth Rogen.You know what we need? We need to find some sailors and see if they'll fund shenmue 4 for us.
Using the Shenmue 3 engine should allow for more of that as they will have the time to spend on these things. All they need to do is polish the engine, enhance the combat and improve some of the models.Let's say Shenmue IV reuses the exact same engine, assets and all kind of stuff to cut both time and costs to create Shenmue IV, what can YS and/or 110 Industries (or whoever) do to ensure that the game does better than Shenmue III?
Without meaning to start any kind of debate or argument, I can only imagine that if Shenmue IV is revealed and it looks a lot like Shenmue III, then a lot of the responses will be a mixture of either apathy or downright derision, because "lol it just looks like the last failure of a game"
Personally, I hope that the team can work on the cinematography and produce something that is closer to the quality of the first two games. A lot of that "cinematic" feel was lost in the third game, as the scene direction and camera angles felt very amateur and weak. I think they have a compelling "reveal" trailer that feels more cinematic and also actually sells the story to players, then it will go down well.
I would like to see them recreate scenes from the first two games as a short recap and really sell that story of revenge. Sink the emotional hook in that Ryo watched his father being murdered in front of his own eyes, show the journey has been on and then show what kind of dangers lie ahead in the new game.
The team need to look at what happened to the Syberia series perhaps. That's got to be one of the best comebacks in recent years. The first two games were cult classics, they launched a kickstarter for a third game and it absolutely BOMBED. Most people, including the fans, thought it sucked. Yet they still managed to not only go on to make a fourth game, but it was one of the biggest turn arounds I have ever seen. Both critics and fans love it. How did they do it? What did they do different? I haven't played either the third or fourth game yet (I really want to get the new one some time), so I don't know. But it's got to be a case study worth looking at.
I've never understood why plot people don't just write the story themselves: I get it, they aren't writers, but people like Suzuki and Nagosh (for RGG) crafted these worlds from the ground up and they are the ones who have created the characters, settings, etc: why don't they write the plots? (and I get it too: they are busy with other stuff)Using the Shenmue 3 engine should allow for more of that as they will have the time to spend on these things. All they need to do is polish the engine, enhance the combat and improve some of the models.
That said the story is 100% critical here. They must get people on board who can write a good, cohesive story or we're in trouble.
Could it be sindical laws? In Holywood there's the filmwriters sindicate and its not allowed certain things. That's why we got news like "Tarantino shoots one scene for Robert RodrΓguez's Sin City just for $5." from time to time.I've never understood why plot people don't just write the story themselves: I get it, they aren't writers, but people like Suzuki and Nagosh (for RGG) crafted these worlds from the ground up and they are the ones who have created the characters, settings, etc: why don't they write the plots? (and I get it too: they are busy with other stuff)
Never understood that.
I know for Shenmue the original plot for Ryo is mapped out already. Ryan Payton confirmed that when I interviewed him in 2020. They have the scripts from the Legend of Akira days which YS would have written likely with a couple of other staff members.I've never understood why plot people don't just write the story themselves: I get it, they aren't writers, but people like Suzuki and Nagosh (for RGG) crafted these worlds from the ground up and they are the ones who have created the characters, settings, etc: why don't they write the plots? (and I get it too: they are busy with other stuff)
Never understood that.
I don't remember that rumour.I recall it was cleverly speculated here time ago that Shenmue 4 could had switched engine. From Unreal to Dragon/RGG engine. And that could be one of the main reasons for its delay, almost a redo.
How was that discussion set? Iirc we didn't had Sega and YS.net toe to toe again, nor Dragon Engine becoming Virtua Fighter engine itself (first containing VF2 and then being used by last Showdown reedition).
It seemed not plausible by then but with late events idk anymore. Just rumors that had to be handled with a 50/50 or less of credibility
Maybe it was at segasaturno when the first time 110 Industries emerged into our "lore". Idk, what matters its that I wanted to know so thank you very much for the quick clarifying.I don't remember that rumour.
Given that SEGA are moving away from the Dragon Engine now I expect it would make little sense to be using Dragon for Shenmue 4 unless it's almost done.
At this point using the Shenmue 3 engine feels the best bet from a cost perspective even if SEGA were involved.
Iβm counting on it. If we donβt get a crumb of development news from now till November (4 years since the release of Shenmue 3) Iβll start to become concerned.Just to push this thread past the 110th page lol does anyone think IV gets announced this year?
Human Fall Flat had the benefit of hitting it big in China and then with streamers which helped it massively. Streamers are huge for game sales and Shenmue doesn't really appeal to them (not for the right reasons anyway). If anything, S3 got a ton of attention from very high profile streamers (Jim Sterling, Yahtzee, Dunkey etc.) despite a seemingly small marketing budget, but who knows if that would have been the case if it were a better game.I read somewhere recently that Human: Fall Flat had sold over 40 million copies and am pretty certain that that game had a marketing budget of next to nothing.
This really depends on the game. Generally speaking single player story based games suffer the biggest hit to sales but being very good at one thing tends to be the difference maker. Whether that's having amazing graphics (Plague Tale), or a really great fighting system (Sifu), or a really stiff challenge (Soulslikes), or even just really good writing (Disco Elysium) or aesthetics (Hades), there are countless single player indie/AA games that have become pretty big hits by focusing on a key area. IMO Shenmue 3, despite being a relatively polished game, lacked a strong focus and so, even if it was broadly considered a "good" game, that's no guarantee that it would be a hit.if a game is good enough, positive word of mouth is infinitely more effective.
Some relevant songs. You can choose one according to your level of hope.I'm laughing....but there are also tears of sadness here.
Just to push this thread past the 110th page lol does anyone think IV gets announced this year?