- Joined
- Oct 6, 2018
He's got no business trying to blame the story on anyone but himself.
As far as I’m aware he’s not trying to blame anyone for anything. Bizarre post.
He's got no business trying to blame the story on anyone but himself.
He's got no business trying to blame the story on anyone but himself. He's had the story sitting for the past 19 years. It should be done and ready to implement in a game.
Pretty sure I read that Yu did the vast majority of the scripting for the game’s main characters / events himself.He had the story, yes. It's not his job to write that story into the game, though. That's why you have script writers.
Why would he hire them before knowing another game would get made? It's pointless.
Maybe you would like to help him do thatHe's got no business trying to blame the story on anyone but himself. He's had the story sitting for the past 19 years. It should be done and ready to implement in a game.
Pretty sure I read that Yu did the vast majority of the scripting for the game’s main characters / events himself.
I have to disagree with you on this one. The story was one of many elements that drew me into the world of Shenmue. Maybe you were never interested in it, but that doesn’t mean other fans weren’t.Shenmue's story was never the main point of Shenmue.
It was more about having virtual cities and villages in a video game. Where you can do lots of side activities in them.
If Shenmue wanted to be a story focused game, it would have become a more RPG game(similar to yakuza) than an open world game.
I was pretty surprised when I found out, but in hindsight it makes a lot of sense. Lines like ‘look at the pair on that’ and the broom-bonking scenes seem to me like the kind of humor that an older person might assume would be appealing to a younger generation.If that is the case maybe he should be leaving it to the script writers
Again, that’s your opinion.Shenmue's story has always been a cliche heroe's journey storyline with lots of filler parts in between. Alongside slow pacing.
It was more about Ryo visiting different virtual cities with different npcs in each city.
Shenmue's story has always been a cliche heroe's journey storyline with lots of filler parts in between. Alongside slow pacing.
It was more about Ryo visiting different virtual cities with different npcs in each city.
And if you don't know, Shenmue 1 was supposed to have more story content than the way it did.(I mean Ryo was supposed to meet Shenhua in the first game based on that Saturn version)
but the Shenmue team kept on improving the first city over and over until they saw that there isn't enough space(on 3 discs) to add Hong Kong to the first Shenmue game.(And hence Hong Kong and Kowloon were transfered to Shenmue 2.)
As you can see the whole Shenmue always tried to be more about virtual cities, virtual npcs and virtual side activities than being about a revenge storyline.
You can say that point'n click adventure games or telltale kinda games are story focused but for Shenmue you can't really say that.
Shenmue inspired the open world genre. The genre that story always takes a backseat for the activities that you can do in the virtual world.
If Shenmue wanted to be a story focused game it would have a better storyline with better pacing than it did from the beginning.Alongside having less filler characters that don't improve the main story at all.(And it would have more cutscenes than gameplay.)
Those expensive cutscenes are just made to make fighting cutscenes more exciting.(Every expensive open world game has a cool cutscene to use in the trailers)
Shenmue originally was supposed to have more but smaller cities with much less npcs and more focus on story. Which during the development of 1 they decided to make it more about virtual city and side activities.
As for that 16 or 11 chapters, it doesn't really matter. since the chapters can easily be rewritten for every sequel.(I don't think they were even following that 11 chapter format when they were making the Saturn version of 1.)
Really makes me feel you Shenmue fans just wanted 3 to be a boring 6-7 hours movie.
I know the argument "a game is meant to be fun". But Shenmue III isn't a fun game. The gameplay isn't good. It's not good at all.
Even for the side activities, YS says it himself: You have better games on mobile.
If you think that Sega put up $70+M for their flagship Dreamcast title on the basis that it was about touring virtual cities then you're crazy. Shenmue was always supposed to have mass appeal; it was not conceived as a niche title.As you can see the whole Shenmue always tried to be more about virtual cities, virtual npcs and virtual side activities than being about a revenge storyline.
There's some truth to this but Suzuki could easily have continued Shenmue in the form of a spiritual sequel in that case (a la Yooka Laylee, Bloodstained, or Mighty No. 9) so obviously the only reason for continuing it in the form of Shenmue 3 in particular was to continue that story with those characters.Shenmue inspired the open world genre. The genre that story always takes a backseat for the activities that you can do in the virtual world.
Oh ya those cutscenes of Master Chen and Yuanda Zhu explaining what the mirrors do and Ryo and Shenhua talking about a tree and then stone carvings are totally just trailer fodder.Those expensive cutscenes are just made to make fighting cutscenes more exciting.(Every expensive open world game has a cool cutscene to use in the trailers)
First of all, (imo) S3 ended up being a boring 25 hour game so six of one, half a dozen of another; second of all, games can tell good stories without turning into movies. Shenmue 1 and 2 did.Really makes me feel you Shenmue fans just wanted 3 to be a boring 6-7 hours movie.
This is true of most games but what Shenmue was originally meant to be was essentially what AAA games are today; ultra expensive, bleeding edge tech, mass market appeal, and ultra profitable. People tend to misconstrue that just because Shenmue wasn't ultimately successful with a wide audience, it was never trying to be, which is not true. In 1999 no one had ever spent that much money on a game, there was no AAA formula, shooters were still a novelty on consoles, third person action games were rare etc. Sega had every reason to think that Shenmue would be the next big thing as, say, Microsoft did for Halo.My point being is that Shenmue is an experience varying on each individuals level, some may not understand that persons experience but that experience is unique to them.