I'm sure there are those who try to do anything to make S3 sound bad but that's not what I'm doing. You're not comparing apples to apples in this instance because you're shifting the discussion between two points: how S1 and 2 handle Ryo learning moves and how they handle Ryo training. The two moves that Ryo learns in S3 are not comparable to moves that Ryo learns in S1 and 2 because Ryo learns several moves in those games, they're explained the way they are because they have to correspond to the controller inputs since, unlike S3, they can be used at will during combat, and can you imagine how annoying it would be if everyone who taught you a move in S1 and 2 made you jump through the hoops that Sun and Bei do?
So what learning the move from Sun resembles most is Xiuying's training--Xiuying similarly sizes Ryo up, makes him jump through hoops, and is careful to only give Ryo what he wants when he proves himself. If your only point is to say that the gameplay taken in complete isolation is more or less the same (ie: doing QTEs to air out books, press a button to catch a leaf etc.) then I agree, but that's not what I'm talking about. I'm mainly concerned with Shenmue from a storytelling perspective because imo that's where the series really excels, and if you look at the
storytelling difference between Xiuying's training and Sun's training then, well, that's the difference right there.
I will say that part of what I disliked about the fact that learning moves was so pivotal to S3 (apart from how it butchers the portrayal of martial arts by implying the existence of magic counter moves) is that they took something that was a relatively simple task in S1 and 2 and hinged most of the plot on it. Learning a move is so anticlimactic when it's given "main quest" status imo.
That's not how he learns JIE. Like all four wude, he learns it from a master; the only reason he needs to smash the rock is because the street performer makes him. Anyone can learn any/all of the four wude by simply having them explained to them, S2 adopts the "show, don't tell" model of storytelling, which I happen to think is very effective.
Because, for me at least, frustration is the only feeling S3 was able to elicit from me (and disappointment).
You have this completely backward; Ryo's goals are what matter (because that's what keeps him on the same page as the player). In S2 he needs to find Lishao Tao and Yuanda Zhu; there is no ticking clock to either objective. If he found out that Yuanda Zhu was kidnapped by the CYM and Xiuying knew where he was, then it would indeed suffer from the same problems as S3. The bad guys pursuing the mirrors are an existential threat and, at this point in the story, it's established that they either don't know that there are two mirrors, or that Iwao had both of them, so Ryo is relatively safe from that threat.
All opinions are subjective. I don't think frustration is a very difficult emotion to incite from a player so I don't give a ton of credit no matter how "intentional" it is. Plus there are crazy mixed messages about these paywalls: are they supposed to be frustrating or not? People keep saying they're not frustrating (implying that if they were frustrating, that would be bad) because S3 is meant to be played slowly and you should have plenty of money but then others like you say it's
supposed to be frustrating and that's a good thing. I think it's supposed to be frustrating and it's bad.
Then he's not learning anything is he?
What lateral thinking? Ryo needs a lot of money so he... earns a lot of money? Would Sun have still trained him if he simply stole the wine?
Ryo doesn't exhibit craftiness, he learns a magic move. If you know the magic counter-move, you can beat that opponent if not, no matter how much you train, you cannot according to S3. This is not done to demonstrate Ryo's craftiness and it sounds like you're just trying to blindly defend the game to paint it in a favorable light. This is not how martial arts is portrayed in S1 or 2. S3 is about Ryo learning those moves to beat those opponents; Karate Kid isn't about Jaden Smith learning that magic move to beat the bully--he actually
is being crafty in that scene.
Ahuh.